I know we only have a small sample of the maps so far but I think I am seeing a few issues. Maybe I am mistaken but I believe dirty bomb is being designed for 5v5 player size. The maps currently seem to have too many ways to attempt to defend with only 5 defenders, you also cant see in advance which way the attackers would be coming from. This is why more of an open style map would be important. The map does not need to be completely open, but needs to have points of openness to see where the attackers would be coming from.
The other issue I see, are the spawn times. The spawns times currently would never allow your defense to get set back up. Obviously in a competitive format you want to assign spots to play on defense like a 3/2 split or whatever. Lets just say 4 out of your 5 guys die off but 1 guy remains and holds off the attack, I am pretty sure the way the spawns times are now, the attackers would almost beat the defenders to their defensive spots. If this is not the case, it still does not allow your team enough time to comfortably get setup, should be at least a 10 second comfort zone when you get to your spot. Basically you shut down first wave, then get to your spots and have 10 secs of breathing room once you are there… then the second wave from the attackers arrives. Also with waves that encourages team play, if you can beat or almost beat the defenders to their spots, that encourages ffa. Maybe this does not exactly relate to the level designers but then again rather than adjusting spawn times they can adjust spawn locations.
I cant say that I have fully tested any of this. We would need at least two organized teams to truly test this kind of stuff.
