Kind of like how overwatch does theres.
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Personal rank rating: how effective you are at killing with guns and using your abilities effectively. Perhaps a measure of accuracy, kills per death ratio, and kills per minute avging weapons used.
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Team rank rating: How effective you are at supporting your team. A measure of support and game mode XP per minute.
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The rank you unlock should be based on your personal rank effectiveness. Team rank rating can be averaged by how much you support your team as well as your personal effectiveness. Meaning if you are a physico killer, you can have cobalt as a personal rank, but since you don’t play objective by helping with buidling planting or delievering, your team rating can go down to like silver and match you with golds that cant shoot but play the obj.
I feel like this is needed because the current player pool gets bronze or unranked that cannot shoot at all. Mean while you can have a smurph in disguise or a really good player with a low rank who playes better than most golds. If we can better filter out and fine grain the player base we can get less broken matches.