Tips on surviving the next merc rotation.


(SteelMailbox) #1

So SD twitted out a pic of shadowed RHINO, kira, proxy.
Rhino is probably the worst class to put on free rotation cause all the 9- levels will play him/kira/proxy.
Proxy is easily countered and so is kira but when you fight against 4 rhinos you are screwed.
So here are some tips to survive the apocalypse.

  1. Play on min 10 servers (Not that effective)
  2. Fight rhinos with explosives (Nades, Stickies etc.) (Effective)
  3. Aim for the head. (Very effective)
  4. Kill the medics first (Very effective)
  5. Run for your lives (SUPER EFFECTIVE)

(Yes) #2

It’s not gonna be as bad as Bushwhacker or Vassili.


(DMaster2) #3

Watch out for mines, you’ll find one around each corner. Also avoid repairing the EV, you are an auto target for Kira.


(SteelMailbox) #4

Turrets are one nade or two stickies and they cant look behind them.
Vassili is just PDP hell and a lot of people will be bad overall
Rhino is dangerous

That too


(Yes) #5

Turrets are one nade or two stickies and they cant look behind them.
Vassili is just PDP hell and a lot of people will be bad overall
Rhino is dangerous[/quote]
5 Turrets can completely lock down an objective and if any bushwhacker player uses their head, they will place them in a corner.
A lot of people will be bad, that’s my point. You’re gonna have a team with 4 Vassili attacking on any map.
Rhino isn’t dangerous, he’s easier than a Bushwhacker with turret.


(SteelMailbox) #6

Turrets are one nade or two stickies and they cant look behind them.
Vassili is just PDP hell and a lot of people will be bad overall
Rhino is dangerous[/quote]
5 Turrets can completely lock down an objective and if any bushwhacker player uses their head, they will place them in a corner.
A lot of people will be bad, that’s my point. You’re gonna have a team with 4 Vassili attacking on any map.
Rhino isn’t dangerous, he’s easier than a Bushwhacker with turret.
[/quote]

Let’s admit it, most people who play kushwanker don’t know half these stuff and almost no kushwanker plays their role


(Lumi) #7

Rotations are such a tricky subject. I like the fact that people can try out new mercs, before they buy them. That is awesome. But, every rotation brings with it an overpopulation of the mercs in rotation. And that sucks. If you face an 80% bushwhacker team you’re going to have a bad time. If you are in an 80% vassili team you’re going to have a bad time.

Here’s my solution. Since restricting mercs is a no-no as you can’t forbid people to play what they paid for, I say there is a server restriction for mercs that people don’t own. A.k.a on rotation. Like two each tops. This would mean that if Rhino goes into rotation. Only two people would be able to play him plus all those that bought him.

To sum up. No restriction if you bought a merc. Restricted access if you didn’t. So you eventually get to try him or her, but servers stop being filled with rotation mercs only.


(Badger_Commander) #8

I’ll just be glad that Phantom is out of rotation. Nothing against the chap but he even the newest player with relatively little shooter experience can be at least somewhat helpful as pretty much any merc except Vassili and Phantom. So I look forward to not having 2+ Phantoms on my team every match and knowing from the start that we have very little chance of winning.


(Yes) #9

Turrets are one nade or two stickies and they cant look behind them.
Vassili is just PDP hell and a lot of people will be bad overall
Rhino is dangerous[/quote]
5 Turrets can completely lock down an objective and if any bushwhacker player uses their head, they will place them in a corner.
A lot of people will be bad, that’s my point. You’re gonna have a team with 4 Vassili attacking on any map.
Rhino isn’t dangerous, he’s easier than a Bushwhacker with turret.
[/quote]

Let’s admit it, most people who play kushwanker don’t know half these stuff and almost no kushwanker plays their role[/quote]
For sure, I had a guy on my team that kept putting his turrets facing corners. :# But when you are against people that know what they are doing, it’s a nightmare.


(DMaster2) #10

[quote=“Lumi;64593”]Rotations are such a tricky subject. I like the fact that people can try out new mercs, before they buy them. That is awesome. But, every rotation brings with it an overpopulation of the mercs in rotation. And that sucks. If you face an 80% bushwhacker team you’re going to have a bad time. If you are in an 80% vassili team you’re going to have a bad time.

Here’s my solution. Since restricting mercs is a no-no as you can’t forbid people to play what they paid for, I say there is a server restriction for mercs that people don’t own. A.k.a on rotation. Like two each tops. This would mean that if Rhino goes into rotation. Only two people would be able to play him plus all those that bought him.

To sum up. No restriction if you bought a merc. Restricted access if you didn’t. So you eventually get to try him or her, but servers stop being filled with rotation mercs only.[/quote]
But with that idea you lock out new people from trying out new mercs. New people start with Skyhammer, Aura and the free mercs. If you lock the free mercs they are stuck with the basic two or can’t even join?


(Fleshpound) #11

[quote=“steelMailbox;16214”]So SD twitted out a pic of shadowed RHINO, kira, proxy.
Rhino is probably the worst class to put on free rotation cause all the 9- levels will play him/kira/proxy.
Proxy is easily countered and so is kira but when you fight against 4 rhinos you are screwed.
So here are some tips to survive the apocalypse.

  1. Play on min 10 servers (Not that effective)
  2. Fight rhinos with explosives (Nades, Stickies etc.) (Effective)
  3. Aim for the head. (Very effective)
  4. Kill the medics first (Very effective)
  5. Run for your lives (SUPER EFFECTIVE)

[/quote]

I wanted to give you another point for sometimes effective which is proxy kamikaze but this would be a shame for me(i remember using it for heavy occupied positions and sacriface own life to blow all things including players is not worth without very good teamwork).


(Lumi) #12

[quote=“cannyEdition;64630”]
But with that idea you lock out new people from trying out new mercs. New people start with Skyhammer, Aura and the free mercs. If you lock the free mercs they are stuck with the basic two or can’t even join?[/quote]

No you misunderstood me. Of course they can take those mercs in their squad but when playing they would be forced to chose another merc if the number of that specific merc in rotation has already reached the maximum. Of course you can adapt to have 2 maximum of each in a 6vs6, 3max for the others. This way, even in a 6vs6 you’d have maximum two of each merc in rotation in a team. More if someone actually own one of those mercs and choses to play it.

Of course if someone would have skyhammer and Aura in their squad plus merc A in rotation, and merc A would be present twice by people who don’t own him/her. Then that person would have to play Skyhammer or Aura. Possibly ask for someone to relinquish it for a while.

But in a more developed process (which would require more coding and work from the devs) one could implement a request system. for instance in the same situation as above, the “locked out” player would send a request for playing merc A and at the death of the player who has been playing merc A the longest without owning it would have to switch, to give the person who requested a chance to play it at their next respawn.

It’s a bit restrictive for those not owning mercs, but it’s a free to play game and that comes with some concessions. People would still be able to try the mercs in rotation out, but more in a sequential manner than all at once.


(bontsa) #13

I’m starting to have the feeling situations highly vary from EU / USw+USe / AUS servers and so on. For what I saw when Phantom hit free-rotation was, yes as expected, minimum of 2 wannabeninjas per team, best I think was 4 on 6v6 server. I’ve never seen such before even when he was released and hey, that’s what free rotation is here for. Think of it; saturation of class X gets so high at times, that people see not only how to counter them, but also should start seeing, some being dense and seeing it later than others, how stacking a class is never really working out. OR in the more magnificent case if it DOES work out, why and how? How can it be countered? We get so massive amount of spam for how abilities work that even densest motherhumpers cannot miss that “oh, Rhino minigun can overheat” or “oh, Bush turret faces that direction but CAN track me 360 degrees if it spots me”.

These are the interesting puzzles rotations bring imo, and restricting would…well, get dull in the long run. After those couple days of én masse Phantom stacks went on and around midway of the rotation I only saw like 2-3 people max. having Phantom even in their squad, and only like 0-2 using him. Testing-out phase where most stack happens, gets over pretty soon, and more solid Awright-let’s-see-what-this-char-brings phase begins, ending in I-like-this-merc phase where people find their preference and most likely buy said merc.

Some mercs simply seem to be appealing to more players, making said last phase resulting in 4 Bushwhankah teams and such. It’s more about “what makes this merc so popular” that should be addressed than “this merc is too much stacked, restrict them!”- thing.

TL;DR Restrictions? Meh. Rhino bullethoses blocking the sun? Let me bring in my Nader again back from her vacation.


(Hazard) #14

I remember one game I was defending the 1st obj in Bridge and we had 6 Bushwhackers on our team. Needless to say, the attackers never got a single sniff of the EV.


(Fleshpound) #15

And then 3 Red Eyes came and smoke’n’clear all opposition :I


(Amerika) #16

I am of the opinion that Bushwhacker is the worst merc to have on free rotation haha :slight_smile: My reasoning is that with an experience Bushwhacker player you can expect turrets to always be in logical, if annoying (meaning good) spots. However, when the general populace of players who have less experience with him start using Bushwhacker, they will drop turrets literally anywhere/everywhere. Making it impossible to predict a turret placement and increasing your chances of being randomly shot by one sitting in a non-traditional place if you didn’t hear it. Also, the sheer amount of turrets is also crazy.


(TeeKayM) #17

So I walked into the bomb planting cabin in Underground and there were turrets in both sides of the room. I took one out, next thing you know I died of the other one. I then respawn and take out the second turret, only to die later due to the fact that someone replaced the first turret. FML.


(refit) #18

I am of the opinion that Bushwhacker is the worst merc to have on free rotation haha :slight_smile: My reasoning is that with an experience Bushwhacker player you can expect turrets to always be in logical, if annoying (meaning good) spots. However, when the general populace of players who have less experience with him start using Bushwhacker, they will drop turrets literally anywhere/everywhere. Making it impossible to predict a turret placement and increasing your chances of being randomly shot by one sitting in a non-traditional place if you didn’t hear it. Also, the sheer amount of turrets is also crazy.[/quote]

Since experienced players now know where to expect a turret, I have been getting creative in finding new spots. However, turrets are highly susceptible to grenades. I hate it when Nader is in rotation because they just cut down turrets. I usually have to switch to Proxy in this case.


(refit) #19

I think I was on that team defending team. It was awesome.


(Badger_Commander) #20

So far the new rotation doesn’t seem to make things too weird, I guess it’s because they’re all relatively normal whereas Bushwacker and Phantom change play quite a bit.