I’m starting to have the feeling situations highly vary from EU / USw+USe / AUS servers and so on. For what I saw when Phantom hit free-rotation was, yes as expected, minimum of 2 wannabeninjas per team, best I think was 4 on 6v6 server. I’ve never seen such before even when he was released and hey, that’s what free rotation is here for. Think of it; saturation of class X gets so high at times, that people see not only how to counter them, but also should start seeing, some being dense and seeing it later than others, how stacking a class is never really working out. OR in the more magnificent case if it DOES work out, why and how? How can it be countered? We get so massive amount of spam for how abilities work that even densest motherhumpers cannot miss that “oh, Rhino minigun can overheat” or “oh, Bush turret faces that direction but CAN track me 360 degrees if it spots me”.
These are the interesting puzzles rotations bring imo, and restricting would…well, get dull in the long run. After those couple days of én masse Phantom stacks went on and around midway of the rotation I only saw like 2-3 people max. having Phantom even in their squad, and only like 0-2 using him. Testing-out phase where most stack happens, gets over pretty soon, and more solid Awright-let’s-see-what-this-char-brings phase begins, ending in I-like-this-merc phase where people find their preference and most likely buy said merc.
Some mercs simply seem to be appealing to more players, making said last phase resulting in 4 Bushwhankah teams and such. It’s more about “what makes this merc so popular” that should be addressed than “this merc is too much stacked, restrict them!”- thing.
TL;DR Restrictions? Meh. Rhino bullethoses blocking the sun? Let me bring in my Nader again back from her vacation.