Tips on How to Phantom Succesfully


(Despaniard) #1

We all know that Phantom is the merc surrounded with the most controversy. One side believes that the nerf that followed his OP level was perfect and the other side believes that said nerf was an affront to the honor of stealthy assassins everywhere. Then there are those that have no idea of what is going on.

I’m here to tell you that there is hope for both sides. You see, Phantoms armor was a very powerful asset, plus his health and the damaged output done by his signature item, the Katana.

Post nerf, his Katana is not so strong, his armor is not so invisible and his health is lowered. It was at that point that the community split into the three factions before mentioned.

So, how is Phantom supposed to be a valuable asset to his team, provide high-value-target-assassinations (here after referred as HVTA) eliminations, destroy the vital secondary objectives to the enemy team and do this all, alone?

The vast majority of players say that is is impossible, unless you do what my friends and yours truly have discovered.

  1. Invisibility: The pre-nerf Phantom could sprint everywhere while remaining decently invisible. Post-nerf Phantom… not so much. But here is the trick. Never do something with post-nerf Phantom if to succeed, you have to sprint. Phantom becomes blurry and easy to spot while SPRINTING. If you have to go somewhere out of sight, sprint. If enemies are nearby, become invisible, stop sprinting and walk. You are just as invisible standing still as walking. To get a HVTA, make sure that it’s actually vital to the success of the mission. If, in example, the HVT is surrounded by health stations and a turret, it’s not worth it. Get one of your teammates to switch to an explosives expert merc, take out the healing stations and turret and using the confusions, take down the HVT.

Thanks for reading this first installment on the “Tips on How to Phantom Successfully” series. For more information, I’ll post videos with actual raw footage of my tips in action soon.


(Naonna) #2

Then why not use a sniper in that situation? ‘-’ ? Walking-phantom is still relatively easy to spot post-nerf. If you want to target a single member since the invis nerf, you have to hope they don’t have ears. Furthermore, there seems to be better mercs than phantom at flanking or even getting a direct pick. - Even proxy can flank easier due to no one being able to catch her. She also has quite a bit of burst damage with her mines, which can eliminate a health station and still give her the chance to escape if played right. Proxy’s shotgun does more damage than the kanta (if you choose melee phantom) and while not as amazing as the kek-10, her secondary machine pistol can do decent damage through its rate of fire.


(KattiValk) #3

IMO Phantom should just be played as a generic SMG/110HP merc (Bushwhacker for instance), with a bit of a meat shield. Pop the shield whenever you expect contact, and try to play where the enemy won’t expect you to be. Melee Phantoms are painfully useless most of the time. The light mercs are probably better at that than he is.