Tips for new players [x-post from reddit.com/r/dirtybomb]


(prodiG) #1

Had one of these over on reddit.com/r/dirtybomb and it was fairly successful, figured it can’t hurt to get it over on the official forums for those who don’t frequent over there. I’ve put all the best tips from the thread here in the OP, feel free to add your own (or argue away with these tips if that’s what floats your boat).

Veterans, post tips for new players. New players, don’t be afraid to ask questions.

PixelTwitch’s movement guide is a great start to get a hang of the wall-jumping and long-jumping systems in Dirty Bomb.

LCTR’s Beginner Guide also has a ton of great info.

There’s plenty of other excellent videos to learn from, and if you want to see how the best of the best play dirty I strongly suggest you check out some of the DirtyCup VODs

If you have questions about the loadout card system, this page does a terrific job of explaining it.


General tips:

  • You run ~20% faster with your knife out. Pull it out when you spawn to get to the objective faster. Pull it out when you need to sprint across a street from one point of cover to another. Running behind people and slashing them over and over works well, especially if you’re a light class (like Proxy or Aura).
  • Headshots. Always. You do double damage with headshots. You can win fights after get the first hit on you if you headshot them and evade. You can win fights against tankier characters with more ammo if you headshot them. Headshots beat people with fancy loadout cards. Headshots hard counter nearly everything in the game. It’s the most important skill you can have. If you’re losing fights, it’s probably because your enemy got more headshots in than you.
  • Play the objective. This is not a TDM game. You are more helpful as a medic constantly reviving people and then dying than as a sniper getting one kill every three minutes. You’ll rank up faster, spend more time in the action, and you won’t piss your teammates off for being dead weight.
  • Kill downed enemies whenever possible. It takes a lot of bullets to kill a downed enemy, but if you’re able to move freely then you definitely should be walking up and meleeing that body so it can’t be revived by a medic. When you’re fighting an entire team, sometimes you’re better off just to try and focus down the medics first and finish the bodies when you get the chance.
  • Pay close attention to the wave timer in the top left of your HUD. Both teams spawn simultaneously (at least in Stopwatch they do), and you can use this to anticipate the enemy’s movements (You’ll see Fraggers camping corners and pitching nades around them right as you spawn because they’re watching the wave timer) as well as coordinate yolo strats of your own and run in to try and kill as many as possible with an imminent respawn around the corner.
  • Long jump into cover. (A long jump is when you press crouch + jump while sprinting - note you’ll decelerate hard when you hit the ground but you leap very far very quickly) It covers distance way faster than sprinting, and I see many players get easily taken out by being too predictable. If you’re trying to cross a street and getting lit up, long up into cover and you just might save yourself (or long jump at downed teammates to revive them). If you accidentally trip a Proxy mine, immediately try to long jump. If you react quick enough, you just might save yourself.
  • Play AGGRESSIVE. The objective of the game is to push forward and on to win the game. Anything you can do to push the enemy team back out of a building, into their spawn, away from the objective is good. Sitting in the back of the map sniping or camping a corner is not necessarily the best play when all of the action is nowhere near you.
  • If you see a group of people on a heal station, back up and try to kill the station safely before you engage the players. They’ll body you with the regen.
  • Learn the roles each character has. Check the scoreboard to see how your team’s composition looks. No engineers? Switch to Proxy/Bushwhacker/Fletcher. Team keeps getting wiped because there’s no medics? Switch to Sawbones or Aura and revive some people. If you’re at the bottom of the scoreboard, one of the best thing you can do is support your team.
  • You have two walljumps. Indoors, if you hit a ceiling you’ll plummet to the ground, allowing you to jump again. In fights, jump, wall jump into the ceiling and land again to make yourself harder to headshot.
  • All of the maps have shortcuts if you learn the movement. Long jumping and wall jumping is key.
  • Never, ever stop moving adada. Moving doesn’t affect recoil like it does in Counterstrike. If you stop moving, your head is getting forcibly removed. (This means sitting on mounted MGs for long periods of time is a huge liability - get on them, get a kill or two and then get off).
  • You don’t need to ADS (aim down sight) to be accurate like in Call of Duty. Aiming down sights tightens up your FOV (zooms you in), which is only handy for long-range shots. If they’re close, put your crosshair on their head and keep it there. ADS does shrink your cone of fire a little bit, but it’s not a huge difference (and it comes at the cost of increased recoil) and you should still only need to hip fire most of the time. I see many new players running around like it’s Call of Duty aiming down sights and standing still. This will get you killed.
  • Your melee attacks have a long startup time (they do not do damage until you are well into the attack animation). This means you have to swing earlier than you might expect. Start the melee attack and move into range. Melee attacks in Dirty Bomb remind me a lot of Chivalry: Medieval Warfare in that they have a long startup time and then stay active for quite awhile, and in that they benefit from “dragging” which is where you swing the mouse around while the melee attack is active to effectively stretch the hitbox.
  • Play with as wide of a FOV as you can be accurate with. The more you can see, the more aware you are.
  • Enable hit beeps in the options. You NEED to hear the headshot ding.
  • Loadout cards are important, but they honestly don’t make a huge difference. You aren’t losing fights because someone has a better card/gun than you. I promise.
  • Shit talk the hell out of the enemy team with V-7. Every character has their own custom taunts, and some of them are hilarious. Arty has one that says “ehhh go fuck yourself” for example.
  • Communicate with your team. If you need ammo, press V-2-2. If you need health, press V-2-1 (these will blip you on the minimap to your team as well). Tell your team to get on the objective with V-3-4. If someone hits a sick shot on you, press V-5-6. The in-game voice system isn’t as advanced as Smite or Tribes, but it gets the job done in the event you don’t have a mic/don’t feel like using it.
  • Use a low sensitivity. Tracking is king in this game. Mouse acceleration is the enemy (unless you’ve programmed it yourself and are well-aware of the thresholds. Windows stock mouse acceleration is not good). It takes me 40cm to do a 360 degree turn, for example. If you’re playing higher than 20cm/360, you’re probably going to struggle a little bit (imo).
  • You have added HUD options in-game by pressing escape > options > game. You can change the color, use a dot, etc. These options are (for some reason) not available in the game menu/server browser.


(prodiG) #2

[left]Ran into the character limit. Woops!

Class tips

If you’re going to play Vasilli (Sniper)

[list]
[*] Make sure you’re not the 3rd or 4th sniper on the attacking team. You are giving up valuable slots and objective power. Sniping on attack is pretty shitty unless you have godlike aim and get tons of kills.

[*] Always be looking to clear a path for your team to the objective. There is no TDM mode. If you’re camping for kills and not getting them, your team is basically down a man and you’d be better off at least dumping ammo crates or healing people.

[*] Find the dirty angles. Nothing in this game is too cheap or unfair (let the developers be the judge of that, not your salty opponents). Jumpshot people and stand behind walls. Shoot people through glass. Stand behind their spawn point and shoot them in the back. It will happen to you eventually.

[*] Heartbeat Sensor for Vassili is probably one of the strongest abilities in competitive. It can reveal a 3-5 man push when you don’t know where the other team is.

If you’re playing Fragger

[*] Cook your grenades (hold it in your hand for 2-2.5s before throwing it). Try to make them detonate directly in people’s faces so they have no chance to react and run away. In most situations in Dirty Bomb, you have time to realize “oh shit I’m getting lit up, better find cover” - Air strikes/arty/lasers have visible markers you can react to. Anything that kills people instantly before they have a chance to do anything is HUGE - and that’s pretty much limited to Vasilli headshots, cooked grenades/explosives to the chest and shotgun headshots at point blank.

[*] Check the wave timer. Once you learn the maps, you’ll know which corridors the enemy team runs down after their spawn. Anticipate the time in which they’ll be running around that corner, start cooking a nade ~2-3s before then and pitch it in. Dirty stuff.

If you’re playing Aura/Sawbones

[*] Reviving people mid-fight is hugely beneficial. It makes a lot of sense to stop shooting for a split second and poke a nearby downed teammate with your defibrillator even under fire. If you revive them successfully, you’ve doubled your firepower instantly. If they’re a medic, they can get you up if you died in the process. Revive trains are a real thing in Dirty Bomb. And you get points!

[*] Your defibrillator is essentially a melee attack. Like I described above, they have a long startup (it takes about a second to charge the defibrillator). Make sure you’re aiming directly at the body by the time the defib is ready to pop. There’s no excuse for missing a body laying on the ground completely immobile!

[*] (Aura) Always move your heal station. Drop it near your team, clear the choke point, pick it up and move up. You have 80hp. If you run outside of its radius, you can’t tank many hits and will die very quickly. If you’re in the aura, you have 150-200 effective HP with the passive heal constantly going during the fight (Not sure what the actual numbers would be but you’re quite tanky)

[*] (Sawbones) Enemies can pick up your heal kits! Be careful where you throw them!

If you’re playing Skyhammer/Arty/Kira

[*] Hang on to your air strikes for when the EV is fully repaired/manage your cooldowns carefully. Nothing in the game kills the EV faster than a well-placed air strike. Blowing it for a kill or two is way less useful than forcing the enemy team to crowd up and get the EV repaired over and over

[*] Drop ammo! It’s free points!

If you’re playing Bushwhacker, Proxy or Fletcher

[*] Use your abilities to cover places that you can’t be. The main advantage of these 3 classes is they can essentially threaten two places at once. Setting traps on the objective while you focus on another angle ensures you don’t get flanked easily. Cover one entrance to a building or area while your ability covers another.

[*] (Bushwhacker) Position your turret on one side of a hallway or entrance and then stand on the other side of that entrance to set up a crossfire. If the enemy engages you, they can’t engage the turret - and vice versa.

[*] (Proxy) You can pop your own mines, even before they’re fully armed. If you encounter a large group of people, toss a mine in and shoot it yourself to force it to detonate and splash everyone.

[*] (Proxy) Place your mines right around sharp corners,on bombs/objective turns and in places where the enemy cannot react to seeing them easily. In the middle of an open room is obviously not great, but if you position them where they’re hard to see and even harder to run away from, you’ll score tons of kills

[/left]
Haven’t personally had a chance to play Nader or Rhino yet, so I don’t have much in the way of tips for them. Be sure to check me out at twitch.tv/prodiGtv, hang out in the Dirty Bomb subreddit over at reddit.com/r/dirtybomb and I’ll see you at the top of the scoreboard! I’ve also got the guide up on Steam!

EDIT: Just saw there’s an entire sub-forum for guides and another for new players. If a mod wants to move this there, go ahead!


(avidCow) #3

If there isn’t one yet, I might build a page for all this stuff.


(prodiG) #4

Go ahead! Other than my steam guide that’s about it. I’m planning on putting it together in a series of videos but those won’t be done for a few weeks yet.