Kill the enemys and then heal your teammates, if you try heal then kill normally you will revive your teammate but he will live just an sec
Tip as an medic
That honestly depends. If you’re quick enough, you can cover your teammate to make sure they aren’t gibbed before they’re fully revived.
And by the way, a medic’s job is to aid the fighters, not to fight for them.
“Don’t go into battles unless you’re an assault medic or a an all-around good player” is what I would say rather than this post.
I just finished a video on how to play Aura as a new player, but I haven’t released it yet.
Essentially, it comes down to moving with your team, proper placement of a health station, and reviving before attempting to kill the other team.
It sounds like you didn’t play the tutorial. I would recommend running through it again if you have. The longer you charge your defibrillator, the more health is given to a teammate when you revive them, up to 100Hp. This might help your issue of having teammates get revived only to be killed quickly. Also, a revive can be canceled if enough damage is done before they are fully up, which might be what you are experiencing.
Try to revive before killing the enemy, if you can. Keeping people up is the job of the medic. Let the Fraggers and Fletchers handle the kills. You can still make more points if you know what you are doing!
Good luck!
You have some very good points in your post and kudos overall for trying to bring some much needed hints on medic playing
BUT, this one part here I simply must correct as it seems to be tougher nut to crack for aspiring new medic recruits out there.
It’s very much bound to the situation at hand, but if your aim isn’t completely atrocious it’s in like 9 out of 10 situation much better option to induce some parenteral lead poisoning on enemy first before reviving your teammate. This is due the fact gibbing window is very long in DB* so its easy to finish off people the poor medic is trying to lift up, and then simply lay waste on said medic when he’s still switching defibrillators to their main weapon.
Lets break it down in an example, shall we? You’re on your way to the main heat of conflict and notice 1v1 going on, in which your teammate goes down right at the very moment you come in range. You’re now down to 2 options:
a) you whip out your defibs and attempt to revive your ally
b) you let him lie there and finish the job he started
Now enemy has also 2 ways to react to your sudden appearance.
- he either is busy shooting your downed teammate
- he forgets about them and concentrates fire on you
In both enemy reactions, if you chose course of action a) earlier, both you and your ally are finished off in no time. How?
----Because if they keep shooting the downed teammate they’ll be gibbed before your rez finishes, and your primary weapon takes time to be lifted up so you have no chance defending yourself either.
----If they forget about the body to begin with and started shooting at you when you’re with your defibs… Well, gg even faster.
Now what if you instead chose option b), let your teammate have small break lying down there while you show them how it’s done?
----If the enemy is still shooting their downed corpse, you have absolutely 0 aimpunch induced on you and can just dink them into oblivion, in best case scenario so fast he doesn’t manage to finish your teammate and you can THEN revive them in relative peace.
—If the enemy decided to concentrate fire on you instead, but you are prepared and shooting them at the same time, odds are still on your favour since unless your teammate was a complete potato enemy should be injured already, making your job easier.
As we can see on the example though, lot of things can go differently**, but basic rule of thumb is if enemy is already shooting at a downed corpse it WILL be finished off before you can revive them up => better punish them for that by introducing them to some high velocity projectiles in the face.
- at the moment, is was much harder in past resulting in order often indeed being rez > shoot
** amount of cover present, location of your teammates body, your own hp status, your estimated enemy hp status, ammo on clip,… its all things that come up with experience, but basic thumb rules still apply. Think of it as flowchart, “Enemy presence? Yes -> Kill, rez. No -> Rez, prepare.”
In the situation bontsa wrote you also have to take account of what medic you are and what merc the enemy and downed is. For example if you’re a Pheonix, the downed is a Fragger and the enemy is something like an engi or recon shooting at you, it could be a good idea to revive the ally first. If you win in reviving them and you have self revive the assalt you revived can cover you while you revive yourself, giving a big advantage.
As Sparks you have range on your side so trying to revive first while constantly moving can also help greatly since sometimes you can revive safely and quickly before said enemy gibs teamates.
For Aura and Sawbones bontsas reasons make better sense of fighting first. Like Pheonix, sawbones has great firepower and higher hp than the rest, but is harder to heal with if in an open fight or running to revive.
Aura can tank a few hits with her station and is a quick mover but if there is an enemy around you might not make it to the downed ally and back again especially if you leave the station.
No, the entire point was not what medic you are, BUT THAT the time frame when enemy can still gib (a.k.a finish off, make unrevivable) your teammate is so long while you zap them and they are in the “get up” animation, they can still be finished off and you get killed too since you aren’t holding your gun yet and filling enemy head with bullets. The gib window is still the same no matter what medic you are.
If I had possibility to record I’d show in more detail, but the best order is often shoot > revive. Even making the enemy force to back off to reload their primary that is already depleted during his first encounter, is a win for you as NOW you can revive your downed teammate in peace, possibly even patch them up before enemy peeks again. Sure if the situation is so that the enemy is focusing fire on you and not the downed mate, you can try pick them up but you will go down yourself. In that situation again yes Phoenix is pretty handy as you said, but I would even as him rather try clear the opposition with my (possibly) higher health than whatever tap-rez heal I can provide the said downed teammate.
Problem most often with new medics is they are dead-set in either of the 2 modes, kill OR revive. Nothing in between, either they focus so much on attempting to deal lousy damage or they go into “nursing heat” running only defibs on and suiciding themselves head first into futile revive attempts resulting in their target to be none the livelier and medic himself too getting killed.
@Arugon Well i don’t think you can do this with every medic because Aura for exemple is more for defence and get kill pretty fast if she rush.
Sparks is more behind the teammates but with her revivrifle she can pretty much hide everywhere and revive the others.
Sawbonez have some good SMG so he can be attackers and heal the others with his Medic bag.
I do play a lot with phoenix and i think he is the best for attacking because he don’t need to aim wounded teammates for heal and he can heal everyone near him with with a single charge…
But the best thing i can say is like @cakeblock941 your job is healing not killing !
[quote=“Jus2pomme;c-216920”]
But the best thing i can say is like cakeblock941 your job is healing not killing ! [/quote]
We agree to disagree then (which I’m a bit confused of seeing you’ve agreed on my comments earlier), since I’ve pointed towards the fact in all of my comments in this thread, that killing is everybodys job in this game, even medics. If there is fire coming at you and your teammate is already downed, there’s very rarely any point in reviving them first, as you’ll just both go down.
Issue is as I said, that newer medics have only 2 modes; they either go for kills forgetting to heal/revive after, or they go only for heals/revives and just get themselves AND their teammates killed. “Nursing heat” is a thing to avoid just as well as ramboing.
Seeing a dead teammate just triggers me, I can’t stand seeing his corpse be put to waste when I could revive him and get EXP\badges for that 
And there is always a chance that he would live for a sec but after death become revivable again and you revive him again - best feeling ever 
I got a good tip for you medics and EXP horders, if you hold the defib button until you see a static you can revive yout teammate to full health. Plus you get 100 xp for that. This is also good for idiots like me who think a quick little jolt fills my health, runs into battle, die instantly and wonders why I died so fast.
P.S. If any of you gave that tip already I apologize I didnt read all the other comments.
@3hawn said:
I got a good tip for you medics and EXP horders, if you hold the defib button until you see a static you can revive yout teammate to full health. Plus you get 100 xp for that. This is also good for idiots like me who think a quick little jolt fills my health, runs into battle, die instantly and wonders why I died so fast.P.S. If any of you gave that tip already I apologize I didnt read all the other comments.
Defibs are kinda loud when charged so stealth is out of thw question, plus it slows you down significantly. It is an interesting tactic, but I’d really only recommend it on the last objectives of both EV maps, where you have a lot of time to set up a trench.
@neverplayseriou said:
shoot first, revive later.
Always miss, never heal.