timer message problem


(Malicious Mushroom) #1

Ok guys just wanted to know that I did get it to work. It took me a little bit cause i am still n00b at the map makin… .but I am learnin. I do have one more ? tho. Is the playsound command global or not? It seems that on earlier versions of this script that the player that takes the flag is only one that hears it… but i am not sure. I have changed it so that i think it will work for everyone, but I have not tested it yet. Anyway here is my code… Oh and btw i did have to make a sep entity for each message… but it worx wonderfully (cept for the sound for now) :clap: :drink:


game_manager
{
        spawn
        {
		wm_axis_respawntime 7
		wm_allied_respawntime 7
		wm_set_round_timelimit 10
                
		
			



		// Winner on expiration of round timer (0=Axis, 1=Allies, -1=No winner at expiration)

		wm_setwinner	-1

		wait 2000
	
        }



}

axisflag
{
	spawn
	{
	wait 300
	    accum 0 set 0
	}
			trigger allied_capture
			{
				accum 0 abort_if_equal 1
				playsound sound/misc/vote.wav volume 400
				wait 200
				accum 0 set 1
				accum 0 abort_if_equal 0
				alertentity t25
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t24
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t23
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t22
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t21
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t3
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t4
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t5
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t6
                               	wait 1000
				accum 0 abort_if_equal 0
				alertentity t7
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t8
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t9
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t10
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t11
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t12
                                wait 1000
				accum 0 abort_if_equal 0
				alertentity t13
				wm_setwinner 1
				wait 2000
				wm_endround
				
			}
			trigger axis_capture
			{
				accum 0 abort_if_equal 0
				accum 0 set 0
				alertentity t14
			}
}

alliedflag
{
	spawn
	{
wait 300
	    accum 1 set 1
	}
			trigger axis_capture
			{
				accum 1 abort_if_equal 0
				playsound sound/misc/vote.wav volume 400
				wait 200
				alertentity r15
				accum 1 set 0
				accum 1 abort_if_equal 1
				alertentity r14
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r13
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r12
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r11
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r10
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r9
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r8
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r7
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r6
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r5
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r4
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r3
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r2
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r1
                                wait 1000
				accum 1 abort_if_equal 1
				alertentity r0
				wm_setwinner 0
				wait 2000
				wm_endround
			}
			trigger allied_capture
			{
				accum 1 abort_if_equal 1
				accum 1 set 1
				alertentity r16
			}
}

oh and i know that the allies is a bit messy… but i didn’t feel like changin all the ents :disgust: