“Timed Out.” “Timed Out.” “Timed Out.” “Timed Out.”
My server was running at full capacity (all 16 players for about 30 hours straight) now I’ve lost all traffic. So I went to check the issue… nothing on my end, server running just fine. Oh what’s this? It now doesn’t show up on the Steam server browser, in game, and says “Timed Out.” whenever any player tries to connect. What’s the issue here? This didn’t happen until the HLDS update…
server.cfg =
//Server Name
si_name "#The Clam Chowder [Competitive Pub]"
//Pasword
si_needpass 0
g_password ""
//Rules
si_rules sdGameRulesObjective
applyServerConfig Custom
//NO HIJACK
net_serverAllowHijacking "0"
//Basic Details
si_minPlayers "0"
si_maxplayers "16"
si_maxteamsize "8"
si_playMode "2"
si_onlineMode "3"
si_maxRank "4"
//Enemy tint
si_enemyTintEnabled "0"
//Friendly Fire
si_teamDamage "0"
//Ready
si_warmupSpawn "1"
si_readyPercent "25"
//Password
net_serverRemoteConsolePassword ""
//Server Start
spawnServer mp/resort
//Full team chat
si_teamVoipEnabled "1"
//Bot?
si_botDifficulty "2"
g_useBotsInPlayerTotal "1"
bot_enable "0"
//MOTD
si_email theindirect@gmail.com
si_motd1 Welcome to Clam Chowder Public Play Objective server.
si_motd2 Brink is finally here! Have fun.
//Map Rotation
g_mapRotationVote "mp/aquarium, mp/ccity, mp/reactor, mp/refuel, mp/resort, mp/sectow, mp/shipyard, mp/terminal"