Thunder's Concussion Nades


(terminal) #1

Why is Thunder vulnerable to his concussion nades?
Thunder is supposed to be the guy who blinds the enemy team and shoots them instantly.
If Thunder is vulnerable, he has turn around or hide behind a wall when his nade goes off, and by the time the nade has gone off, the enemies would’ve already ran 10 miles away blindly, giving Thunder no chance to kill them.
We need Thunder to be immune to his own nades so he can start shooting just as he throws his nade, this will make his nades have more use than spamming it every once in a while.


(SaulWolfden) #2

Easiest solution, remove the worthless as hell flash effect (can still see health bars through it) and leave the ‘concussion’ distortion as the main thing in addition to the slowed effects being amplified.


(Tanker_Ray) #3

Even if he can do that, I’m afraid everyone is just expecting every conc you throw leads to kill.

Eventhough you shoot your fully-blinded enemies right ahead, there will be numerous situations that none-flashed enemies counter attacks you from free-damage dealing situation.

Conc nowadays have way too short cooldown with concussion doing none. Just for annoying people. so I would rather just want the sensitivity decrease back, and increase the cooldown to 25.


(Reddeadcap) #4

@ThunderPro or give them the same debuff as the SNITCH Device and as @SaulWolfden remove the impractical flashbang effect.


(Tanker_Ray) #5

@Redcap @SaulWolfden As I played Thunder more than any others, I really do appreciate the idea of you two’s.
But like most of the merc’s nickname is related to their own skills, for ex.) Skyhammer = airstrike

and Thunder has its own quote like ‘You won’t see the lightning, but you’ll definitely hear the THUNDA’,

I’m afraid his characteristic of ‘Thunder’ might be gone, unless SD makes the new specific abbreviation for the meaning of weakening enemies like ‘h’ in Thunder = hypodynamic.

p.s. It’s been a while SaulWolfden!


(Reddeadcap) #6

@ThunderPro to be fair, going by that line there shouldn’t be a blinding effect as there wasn’t one before and a concussion grenade isn’t a flashbang, surprisingly, the blurred black/white double vision effect is more effective, the effect of actually being concussed and not looking at the blast.

The Concs and Snitch could have the same effect since the whole fluff implies that the snitch is hitting enemies with neural darts and the concussion grenade could be shaking the enemy’s brain a lot by the blast.


(Tanker_Ray) #7

@Redcap Great! I just hope the concussion to be useful enough to do something like that.

but first things first, his Max HP… T.T


(BananaSlug) #8

there are 3 things that need to be buffed, speed/hp and hitbox, his grenades are good in my opinion. in case you guys dont know you cant anymore see health bars while you have blinding effect, they changed it a while ago