Thunder's concussion grenade.


(Talak) #1

I did not get a chance to play Thunder until after December 1st, so I have no idea what it was like to play him when he was released, but his concussion grenade is lacking in comparison to Fragger.

Even when I get flashed point blank by one of his grenades, I have no problem either getting myself to safety because the hud remains on screen to give me a point of reference or I’m able to kill him because nameplates as well as hit sounds aren’t disabled.


(SaulWolfden) #2

Well his concussion grenade was lacking compared to Fragger’s grenade before December 1, it just affected mouse sensitivity as well and could be cooked. You’d think he’d have the k-121 (or w/e Fragger’s LMG is called) to make up for his non-lethal ability as opposed to the MK46 which actually suits Fragger’s role better with him throwing a grenade and finishing off people hurt by it.


(Reddeadcap) #3

His concussion grenades on release made it so people’s mouse sensitive would tense up, along with blinding and decreasing movement speed but we can’t have a character who tosses nonlethal stunning grenades that stun effectively, noooo.
Many people complained about it so SD scrapped it.
Shoe said it’s not set in stone and I really hope that it’s true.
As @SaulWolfden said, giving Thunder and Fragger their original LMGs back to each other is a good idea as it fits their playstyle much better.

As for the lack of cooking and wider area of effect but shorter fuse time, I personally don’t mind as it makes playing both as Thunder and Fragger and against them different.