Thunder’s ability is one of the least influential abilities in the game right now; it needs some utility added or make it more powerful in some sort of way.
I have suggested this before on the alpha forums, but adding an objective deficiency to whomever is affected would be a niche he could provide. It doesn’t make sense that a merc can still actively plant, defuse, repair, and deliver when a debilitating shock wave hits them.
This still would not make it as powerful as straight up killing them, but it would still buy some time to prevent them from finishing objectives.
The deficiency shouldn’t be too high, but around 40% would add a few seconds depending on the character. even adding a little debuff that lasts after the duration of the grenade of half of the initial affect would be a great addition as well.
Do you guys have any other or different suggestions for his ability?