Thunder suggestion


(gloomyRequirement) #1

Idk if the developers even read this, but I think Thunder could use some minor buffs. Yea he’s got a good main weapon(not ironically he’s complete garbage without it), yea he’s got plenty of health - but his concussion grenades are lacking to say the least. His design is a bit Rhino like, no danger no reward - which is okay with me, but at least give him something he can actually trade with then. Don’t get me wrong he’s not flat out bad, I usually still do well with him - but he doesn’t feel AS GOOD as the alternatives

I’ve got a few suggestions to make him more viable:
->Reduce all damage to the head by 30%, disallow Thunder to get instantkilled by Vassil landing a headshot on him(instead make it deal like 120 damage). He does wear a thick metal helmet after all
->Concussion grenade slows enemies by 30% for 3 seconds on direct contact with it’s AoE(so when you get the 10 xp)
->Concussion grenade debuffs enemies to take 20% more damage for 4 seconds on direct contact with it’s AoE
->Concussion grenade deals actual minor damage
->Increase scramble duration on deployables by at least 2 seconds(it’s extremely short atm)

Obviously I don’t mean to suggest he should get multiple of the above buffs, just one of them.


(scavazzi4) #2

Thunder can’t get oneshotted by bolt-action sniper rifles already because they either do 150 or 158 damage to the head.
Most your proposed conc nade buffs seem reasonable (probably the damage increase is a bit too powerful but the concept is cool).
I feel like his nades aren’t totally fixed yet: i’ve seen many conc nade exploding right in front of my head but didn’t get flashed.
I don’t think Thunder is UP, his ability works only if paired with teamwork, which is not very present in pubs(nor ranked).


(Sorotia) #3

I played Thunder when he was on free rotation, one gripe I have about him is his size…he only has 10 more health than Fragger but he seems like he is a much bigger target.

His size seems closer to Rhino than Fragger…


(Talak) #4

Thunder just needs the K-121. The mk-46 has a longer time to kill than it’s lmg counterpart. It would be great if both Fragger and Thunder had access to both lmg’s in the future.


(Reddeadcap) #5

As Talak said, just, swap back Thunder and Fragger’s original LMGs and work on the mk46 to fit Fragger’s playstyle as for Thunder’s concussin grenades why not remove the completely inconsistent blinding effect of his grenades and bring back the old mouse sensitivity decreasing effect along with vision blurring based on how close one is to the center of the grenades blast?