Then what is the advantage of the non-damaging ability?
Thunder buff or nerf? Post December 16th update.
Then what is the advantage of the non-damaging ability?[/quote]
Properly disorient multiple enemies, with more AoE than Fragande damages, within borders of sense, no need to make them as good as dead. Thats how I see it should be at least.
It’s about opportunity the ability opens, not the raw effect it gives like damaging nade.
Then what is the advantage of the non-damaging ability?[/quote]
Properly disorient multiple enemies, with more AoE than Fragande damages, within borders of sense, no need to make them as good as dead. Thats how I see it should be at least.
It’s about opportunity the ability opens, not the raw effect it gives like damaging nade.[/quote]
Which it doesn’t do at all currently or even previously if you take away the DPI. The DPI reduction was the only useful part of the conc-nade that actually gave anyone a chance to take advantage of it.
@“Grave Knight”
Have you got a link for that “devs reddit post” about Thunder for dec fine tuning update?
Why pick fragger over thunder in the first place?
Ok he got 10 more HP “Wow such a big difference”
Hes slower then fragger
He cannot get 1 shotted by vassili ( most vassilis in PUBS cant hit shit but ok.)
A damaging ability like fraggers or fletchers is way more efficient then a non damaging ability because you gotta blind them first and then you gotta shoot em i prefer fire and forget.
And thunders MK46 “Sub-Machine gun with a lot of ammo” is not better then the k121 imo
I’m up for anything but don’t bring back the sens change. Mostly because it’s useless when players can toggle change their sensitivity and also because anything that fucks with mouse control is awful.
MK46, despite having higher theoretical dps, still feels incredibly weak compared to the K-121.
Conc Nades never seem to blind as well as they should, and apparently some configs aren’t affected by them. Also removal of cooking was a stupid, stupid idea.
Reviving this thread since the update gave Thunder some buffs. Please see the Dec. 16th addition to the OP.
It’s a good buff. Flash and movement last a longer time, I have a much easier time killing enemies. It’s interesting how they don’t want thunder to be able to cook, but the fuse time now is acceptable. I think they should just get rid of the recovery, doesn’t make much sense. Overall, pretty good change. Maybe with a few tweaks concussion nades can be almost perfect.
Also improved my lmg aim a ton, it would be op if you buffed it.
Every time I throw my conc nade I just imagine how my Frag nade would of instantly killed whoever I am trying to flash. Still needs big buffs to be remotely comparable to the frag grenade.
[quote=“LifeupOmega;121849”]I’m up for anything but don’t bring back the sens change. Mostly because it’s useless when players can toggle change their sensitivity and also because anything that fucks with mouse control is awful.
MK46, despite having higher theoretical dps, still feels incredibly weak compared to the K-121.
Conc Nades never seem to blind as well as they should, and apparently some configs aren’t affected by them. Also removal of cooking was a stupid, stupid idea.[/quote]
MK.46 has 132 DPS. definitely not higher than K-121’s 135.
Well MK.46 has 11 damage(725RPM) and K-121 has 17(477RPM), so no explanation needed this part.
Flash bang is honestly more useless because they never remove HP bars and hit marks with HUDs and minimap remaining.
Thunder is still staying in damn bad state.
Because like I said, if they don’t change anything about his HP or his own Primary weapon MK.46, nothing is going to change. NOTHING.
Fragger, Nader uses the same weaponry like the others except K-121, because they already have great AoE damage skills.
Rhino doesn’t have any explosives, but he’s got biggest firepower and HP in DB, sacrificing his mobility. Very situational, but still has much more killing potential than Thunder.
Thunder’s got nothing. NOTHING.
He’s not good at tanking, nor good at killing.
IF conc nade gets severe buff, he’ll just get back his sneaky rat style playing.
SD really should completely roll-back the conc nade without the bug, increase the CD to 20~25 sec, and buff his HP, MK.46 instead. Really.
More conc nade buff is just making him like opportunist who only waits for his 17sec CD, successful conc nade, not an Assault.
He is a BIT useful compared to post Dec first hotfix, but still super ultra vastly inferior to grenade damage nerfed Fragger.
Didn’t have any problems with getting Boom with M62 Fragger last night.
Hud and minimap isn’t bad, but it does help you with your sense of direction. Health bars aren’t a problem. Removing these wouldn’t hurt however, but I already see enough people running into walls.