I don’t really know where to write this discussion as it involves both the mercs in question and his ability but I wanted to bring up a couple of suggestions to balance out Thunder and Phantom as they’re pretty much seen sitting on the sidelines and having no real purpose another merc can’t do better.
Thunder’s Concussion Grenade Ability
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Removal of their blinding effect, this effect is completely inconsistent.
It blinds you if you look at it, even from a mile away, it blinds you if you arent, it doesn’t blind you if you have a deployable infront of you, it burns the player’s corneas the very second it goes off and it’s all pretty much for naught as once someone hit’s Thunder his health bar is the only thing avaialble -
The reintroduction of their ability to lower player’s mouse movement speed based on how close one is to the center of the blast radius, along with how distorted and greyed their vision becomes, which is still visible if one isn’t seeing the concussion grenade and is, if the planets are aligned affected by it.
I want to bring a closer analysis on Phantom, as this is both based on his ability and his character design.
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The removal of the refractive armor’s shielding effect.
It doesn’t really seem fitting for this game to have a character to have some sort of passive shielding effect one way or another, especially when applied to a character who is meant to be a Recon, Spy or Commando of some kind. Trust me it’ll make sense when you read further into the ideas I’m bringing up to change him. -
120 health but the speed of a 100 health merc
Phantom’s health is brought back to 120, but his speed is that of a 100 health merc, best described that Phantom’s Refractive Armor, while durable is pretty light weight, fitting how the game’s character designs visually indicate what health and movement speed they have. -
Minor Changes to Refractive armor
A faster cooldown and longer lasting length, but one would have to activate and deactive their Refractive Armor, Rather than simply have it simply disappear once someone attacks -
A unique detection tool.
Based off the Comm’s Hack from Brink.
Phantom can interact with a downed or recently killed enemy with their bodies put on a timer so once doesn’t simply tap out to deny Phantom the use of his ability, the ability would have a long cooldown, maybe that of 1 minute, but would detect every living enemy team member in a wide radius, this would have Phantom vulnerable while interacting with the downed enemies for a couple of seconds unlike other Recons who are at a safe distance when using their own abilities but for the highest ranged and longest detection tool albeit the riskiest and longest to wait time to reactivate. -
Detection, loss of cloak.
Simply put, once detected by another Recon’s detection tool, Phantom can’t cloak himself.
What are your thoughts?
If you have your own ideas to change these mercs for the better, please share them.