Lately I’ve started to rage in DB, and after some time I found out that three elements of the game are really annoying me currently (except all the others ofc) :
- overtime: overtime is turning delivery games into non-sense. If you get a core close enough to the drop zone, the attacking team has way shorter and faster respawns -> impossible to get it back as the defense.
Solution: cancel overtime once the objective is dropped. This would turn the game into a real last chance as you would require a complete backup from your team to achieve that.
- grenades: I think I already reported this on IRC and in the bug section, but dying when cooking a grenade should make it explode rather than cancel. It’s armed and no one can undo this.
Solution: make the grenade drop if killed early in the cooking, and let it be thrown if killed late in the cooking. Nothing more satisfying than killing a dude with your last breath.
- team sizes: I tend to see more and more players stacking the attacking team, leaving the defense with less players. This turns into raping.
Solution: force that if teams are uneven (player count) the defending team has always one more player.
Of course there are many other problems, but these are the ones that currently annoy me the most gameplay-wise.