Three simple changes...


(TheVulpesFox) #21

The thing is with proxy mines you have to aim at them to shoot them, and from my experience people don’t seem to be able to point and click all that well :smiley:


(Madonna_) #22

For me (lvl 52) mines arent that kind of big deal, but if i could change a thing i would do this:

-Add mine arming operation (2 second)
-If a mine isnt armed it will not explode when enemies walks by
-Unarmed mine can be shot by proxy to detonate
This will prevent the kind of players that just run into a room and drop 2 mines by suiciding or bunnyhopping with a final escape, and will prevent easy kills.


(Jostabeere) #23

Well you have to aim at enemies for them to be dead, don’t you?


(kopyright) #24

Last time I checked enemies had a sliiiightly larger hitbox than a mine on the ground. :wink:


(Icecoal) #25

Agree on thunder , they buffed him hard so people would finally pick him over fragger


(aminuseternal) #26

Mines work both ways you know :wink:
I mainly play on min lvl 10 or 20 servers, and the only time kamikaze proxy is really a problem is when she is on rotation. That is my experience at least.
Oh and this one guy I have played with a few times who does it constantly but hes an asshole.
But not being able to throw and explode pre detonated mines would kinda cripple proxy in comp, having mines on the ground just means you are more likely to kill a teammate.

For thunder I just want the conc nade to be reworked a little bit to be more consistent, especially at long ranges where you get flashed for a second or two even though you are no where near it. Though most discussions about the conc grenade are on 1v1 with thunder, and in my experience, unless they are a really good thunder, then it is usually someone else on the team that runs by and kills me.

@Phukka This is really just starting to seem like a rant about something you die to a lot, and your argument just doesn’t make any sense anymore if you are saying that its okay for fletcher to “Yolo frisbee” but proxy just has to drop her mines and just use her guns as her only offence? What about mopping up stoker’s fire, or clearing out people camped on a health station on the objective? Mines easily clear it up, and can counter cheeky stokers that drop mollys on on objectives.


(Phukka) #27

[quote=“aminuseternal;200963”]
@Phukka This is really just starting to seem like a rant about something you die to a lot, and your argument just doesn’t make any sense anymore if you are saying that its okay for fletcher to “Yolo frisbee” but proxy just has to drop her mines and just use her guns as her only offence? What about mopping up stoker’s fire, or clearing out people camped on a health station on the objective? Mines easily clear it up, and can counter cheeky stokers that drop mollys on on objectives. [/quote]

It ain’t even about whether I die to Proxy all the time or not. I also said the problem is people play Proxy like Fletcher, just with a Frisbee - As in, running mine out primary, throwing it and shooting it. They ignore being an Engineer. Generally speaking, they are also terrible players resorting to shitty tactics. It’s annoying to face, when it’s more than one & even more annoying when you have them on your team; running off to blow people up, rather than plant / defuse / repair.


(hoyes) #28

People need to understand that unlike fraggers nade if you are hit by a conc it does not mean you are gonna die. There have been many situations where I have been concussed and the Thunder doesn’t manage to get to me in time before the effecr wears off. He thinks I’m vulnerable and I just turn around and kill him whilst he is not expecting it. I find that the conc is a tactical tool rather than something to help you kill enemies, as due to Thunders large hitbox and slow movement speed, it becomes difficult to act on the conc fast enough for your enemies to still be concussed. The questtion is : Would you rather be instantly killed out of nowhere or be instantly concussed out of nowhere and have a chance of surviving it if you have a good defense?.

I think I know what people would pick and thus I only want the concs cooldown raised to that of fraggers nade.


(watsyurdeal) #29

[quote=“Jokder;201101”]People need to understand that unlike fraggers nade if you are hit by a conc it does not mean you are gonna die. There have been many situations where I have been concussed and the Thunder doesn’t manage to get to me in time before the effecr wears off. He thinks I’m vulnerable and I just turn around and kill him whilst he is not expecting it. I find that the conc is a tactical tool rather than something to help you kill enemies, as due to Thunders large hitbox and slow movement speed, it becomes difficult to act on the conc fast enough for your enemies to still be concussed. The questtion is : Would you rather be instantly killed out of nowhere or be instantly concussed out of nowhere and have a chance of surviving it if you have a good defense?.

I think I know what people would pick and thus I only want the concs cooldown raised to that of fraggers nade.[/quote]

That may be but the question isn’t that Fragger’s nade will kill you, the question is, is the conc nade balanced when it’s on a high health merc? Detonates immediately, and has no counter play to the speed debuff or even the flash?


(hoyes) #30

@Watsyurdeal well if you want counter play just give it cooking. I have come to realize that cooking will probably be needed on this grenade. My one wish if they give it cooking though: REMOVE SELF BLINDING SO YOU CAN USE IT AT CLOSE RANGE.Self blinding is the reason SD didn’t give him a proper counter, as the conc is its own counter, one that is able to disable Thunder as well as his team mates. If they were to give it cooking it would have to go, as the whole idea of Thunder being a close range merc would be ruined by the fact that it is so easy to blind yourself.