I used a model from another game, and I converted it to md3 using Milkshape. It already had the materials/textures assigned, but it only shows the models, not the textures.
Few facts:
- The texture files are DirectDraw Surface (.dds), not JPEG (.jpg) or TARGA (.tga)
- Both DDS files and MD3 file are in the map models, in the right position.
- I do not have a .skin file
My questions:
- Do I have to use .tga or .jpg?
- In what cases do I need a .skin file? When there are more objects in one model? I’ve tried using the Skin property in GTKradiant with the CP’s, but I got that ‘texture-not-found-texture’.
- How do I get this stuff to work, if it ain’t none of these cases?
