/thread


(ImSploosh) #1

It should be 50%, correct? Also, this doesn’t mean I will only give an extra 30% health, correct? I was looking at some posts and noticed this. I’m not sure what other augments weren’t updated after the update that changed them a bit, but I figured I should post this just in case it’s a bug.

http://i.imgur.com/Ur4gcmU.jpg


(Vocopi) #2

Should of posted in bug report section, but i always thought it was 30%?


(Jostabeere) #3

It is only 30%, isn’t it? I don’t remember being able to fully revive Fraggers. 50% would be too strong tbh.


(Vocopi) #4

@Jostabeere Yeah it is.


(Rewolf) #5

It was 50 %, but changed to 30 % since it was considered too strong


(Talak) #6

It was changed when they updated the other augments to make them more useful. I miss being able to revive Fragger to 150 hp without having to follow up with a med pack.


(ImSploosh) #7

After looking again, it was just my fault. I had been in multiple threads with old posts where people showed off their cards. Guess I was mistaken.

Thank you for the responses! :smiley:


(Tanker_Ray) #8

Especially because of the 383 Sparks loadout, synergy between Get Up and Quick Charge.


(Amerika) #9

Yup, as others have said it used to be 50% but was lowered to 30%. Which still makes it one of the best augments in the game overall and is still pretty much essential to medics in competitive play.

I’ll go ahead and close the thread since the question has been answered.