Thoughts on Vault?


(M4st0d0n) #21

I like that they tried to tell a story with the objectives again. Like trainyard. So cool.


(kopyright) #22

It’s growing on me, but the 2nd stage is still confusing the hell out of me.


(henki000) #23

Vault is amazing. The best part is the vault itself. If there would be a fix to get more foxhole in that part, it would be great. There is so nice art and details that needs to be honored more. I like also the mg nest in first C4, its maybe little bit too good, so there could be better sniper post to counter that. There is a bug near the AA-vehicle. If you look sky, you can see sometimes blinking wall on it. Then there is last part, I think defenders should have maybe a bit more advantage there. Because inside building area is aiming right to crate.

Overall, great work. Small tweaks and polish and it will win the title of best map.


(hawkeyeguy99) #24

Only complaint is the MG nest at this point. It’s OP if the defenders setup with a healing station and or shield. At minimal, they should move the ledge in front of the mg back so you can’t place a shield in front of it and be completely protected.


(SnakekillerX) #25

I dislike how you have to jump to get onto the bridge on the first secondary objective from attacker’s side. It really slows your movement and leaves you an easy target for anyone waiting on the other side of the bridge.


(SteelMailbox) #26

The Shield+MG strat on the first point needs to go away in my opinion. An MG is meant to be this thing that makes you extremely powerful but very vulnerable however with a shield the vulnerability goes away and just leaves you with this gun that can stomp Jackal very easily if they are pushing from the tunnel side or even trying to plant in the only spot that actually favors Jackal (Front of the AA system). Except of that little thing I like the rest of the map. Certainly has a more interesting design I feel than every other map (especially the bank interior) and the overall layout isn’t bad at all.