Thoughts on the new, upcoming daily play reward?


(TheStrangerous) #1

From the last video Shoe posted, there seems to be the new daily play award.
Looks like you can get 1,5K credits by playing one match, instead of playing each game mode separately.

I gotta say, I LOVE IT!
HURRAY! No more joining execution missions for daily bonus!!!


(watsyurdeal) #2

Nice, to be honest I don’t really dislike Stopwatch, just nobody seems to play it here in the US. And Execution just feels so tacked on.


(BloodySin) #3

I might get some flack for this, but, while it’s an interesting and nice gesture, if the amount shown is representative of how it will be, it will have little to negligible effect. For one, getting credits isn’t that hard. You get more than those 1500 every three hours if you do your missions and all. I suppose it’s “1500 credits more than nothing,” sure… but then you also have how limited credits are. I haven’t been playing for long, but I have only seen three uses: a) buying characters (which few people actively play more than half a dozen); b) buying event stuff at absurd prices (400000 credits for 13000 hexes, really? that’s a small increase in percent drop for one event case which has a small chance for a event card or a bunch of boxes with laughable chance of an event card); and c) feeling miserable as you get cheap crates and watch a better card always be passed by in favor of some 'tardili Lead, because saying “the odds are stacked against the player” doesn’t even starts to describe it.

Now, if the 1500 credits was just a random filler, and in fact we’ll get worthwhile stuff (like decent chance boxes or whatever) I’d get more hyped… but who am I kidding. As it was in the video, I can’t help but look at it as nothing more than “yay another almost assured Lead card per day.”


(watsyurdeal) #4

The problem with credits is that ultimately you’re not buying anything but mercs, everything else you’re buying the chance, of getting what you want.

I feel like people would be happier if we could get more trinkets, or ditch the loadout card system but that likely will never happen. Card trading was mentioned a long time ago but never came through.

A sense of progression is key, which is why a game like Destiny seems like cocaine or crack to me, just constantly getting new gear. Dirty Bomb has only so much, which is fine for the most part but a lot of people like that aspect in games so long as it’s not for anything you critically need in order to play the game at a certain level.