Thoughts on more recons with non-sniper rifle weapons?


(Press E) #41

Didn’t expect this to blow up so much, lol

But yeah, @boerhae’s points are exactly what I’m talking about. Tho above all else, it’s weird that we don’t have the option to play very differently as a recon class, when DB boasts about merc versatility and allows every other merc to do the same.

Not everyone is good with using shotguns, so Aura has a blish. As someone who doesn’t really like sniping, I know I’d definitely play an Aimee with an SMG. Yeah, playing them without sniper rifles might take away some killing potential. But let’s be honest, barely anyone reaches that killing potential anyways. Most people who play recon could usually do better with pretty much any other weapon.
Personally I don’t think recons with non-recon weapons would be that underpowered anyways, but even if they were, it’s not like every single loadout for every merc is perfect regardless. If you’re serious about sparks for instance, there are only a handful of decent loadouts for her. Would replacing a “crap loadout” with a new loadout with a different weapon really be the end of the world? You don’t have to play it, but it’s there if you want.


(Teflon Love) #42

@boerhae said:
Splitting the amount of options for Recons up would give players more options based on the situation. I, for one, cannot aim, like I couldn’t hit a @$!# blimp at point blank range with an automatic shotgun lol, so it’d be great to have another option that can still benefit the team.

There already is such an option: play any other merc than Recon. :stuck_out_tongue:


(bgyoshi) #43

@K1X455 said:

If only MOA and FEL-IX sniper rifles could be hip fired without penalty in accuracy, I could be convinced to bring Vassili just as close.

This would just be straight broken. See: Sparks medigun pre-nerf

@boerhae said:

Depending on the team, a Recon can change the game, revealing enemy positions for the rest of the team to be aware and stopping things like sneak plants/delivers and nest building.

Useful but more often than not, players are aware of their surroundings and don’t need the blinky icons over heads. But it’s still useful, which is why…

…but if sniping isn’t your fancy, you can spot an enemy and weaken them with an SMG or AR while your team goes in to provide backup.

…these mercs get explosives, because their guns are weak in the sense that they don’t have a headshot kill, and snipers use sniper rifles, so they can have an equivalent strength.

If you’re playing as, for instance, a Stoker with the Mechanic augment, you can always decide whether to play objective (repairing and such) if the team isn’t doing it well, or play like a stokey stokey arti-point-chokey if you get what I mean. He’s versatile. Recons should be too…

…Splitting the amount of options for Recons up would give players more options based on the situation. I, for one, cannot aim, like I couldn’t hit a @$!# blimp at point blank range with an automatic shotgun lol, so it’d be great to have another option that can still benefit the team. As far as casual vs. ranked goes, I think they’d be viable in both areas. In casual it’s a nice change of pace from standard Recon, and in ranked you could use spotting for your whole team.

Which is secondly why recon abilities would be better suited on hybrid mercs like Guardian, why changing Bushy to a hybrid merc would be better, and why removing sniper rifles from the game entirely makes sense if you instead make useful mercs with weak qs recon as well.

Using an SMG or AR with a recon class doesn’t make them more versatile, it just makes them weaker. Again, you shouldn’t be in the back trying to snipe, you should be able to snipe from mid to long and have your secondary for close range. Removing the ability to be powerful from long range and removing your ability to snipe planting/repairing mercs is basically just a hamstringing for the merc.

  1. Bushwhacker. I think he’s perfectly fine. Never once thought his turret was underpowered or weak. Instead I think of it like Stoker’s Molotov. If it gets kills that’s great, but it’s also nice for weakening enemies for you/the team to handle, or the opposite if you can lure a weak enemy into a closed area. Add in the element of surprise and some clever placement and you can change a game. Smaller, mostly unrelated point but I gotta defend ma boi

Like him or not, he’s always chosen after Fletcher, after Turtle, and after Proxy, because he’s just weaker than all of them. Weakening enemies isn’t nearly as useful as killing them, and it’s not nearly as useful as shielding your team, or yourself while defusing/planting/repairing. It also just makes sense that an automated turret would spot everything it sees.

Also, if the turret can spot, then we can blast Judas Priest, which fits Bushy way better than it does Aimee, Vas, or Redeye.

I’M MADE OF METALLLL
MYYY CIRCUITS GLEAAAMMM
I AM PERPETUAL
I KEEP THE COUNTRY CLEAN
I’M E-LECT-ED E-LEC-TRIC SPYYYYYYYYYYY
I’M PRO-TECT-ED EEEEEEELEC-TRIC EYYYEEEEE


(Press E) #44

Yeah, sniper rifles have great long range killing potential, but let’s be honest, how many players can actually use those weapons well enough to do better than they would with another merc anyways?

If you can really do that well with a sniper rifle, you can usually do a lot better with pretty much any other merc too. And considering most players can’t do very well with a sniper rifle in the first place, I don’t think an SMG or AR would really hurt them at all.
As you said, snipers in general don’t fit with DB, and they’re usually not up to par with other mercs, even with sniper rifles. Giving them other weapons wouldn’t necessarily nerf them, because of how much harder sniper rifles are to use than other weapons. All it’ll do is make them more practical for other players to play if they can’t do well with a sniper rifle but still want to play the merc. I’m not saying remove sniper rifles from them either, just give them the option.


(K1X455) #45

@bgyoshi said:

@K1X455 said:

If only MOA and FEL-IX sniper rifles could be hip fired without penalty in accuracy, I could be convinced to bring Vassili just as close.

This would just be straight broken. See: Sparks medigun pre-nerf

Nothing new to Dirty Bomb. See Javelin


(bgyoshi) #46

@STARRYSOCK said:
Yeah, sniper rifles have great long range killing potential, but let’s be honest, how many players can actually use those weapons well enough to do better than they would with another merc anyways?

I know what you’re saying, I get it. My point is, there isn’t much sense giving them SMGs or ARs because they will just be a gimped class and complaints about new players using them will remain where they are. Aside from adding some cheap fun for about a week, players that use sniper classes will keep using sniper rifles, and those that can’t will keep using something with explosives instead.

I understand why you would suggest it, but I don’t think it makes enough of an impact on player fun or game meta to matter.

@K1X455 said:

Nothing new to Dirty Bomb. See Javelin

I don’t really remember the last time a Jav rocket killed me. They’re so easy to predict, easy to see, and so slow moving that it’s pretty easy to just… move. They also gave you this big shiny target to shoot at if you can’t get out of the way, so you can nuke the rocket in their face.

I hardly call that broken


(K1X455) #47

@bgyoshi said:

I don’t really remember the last time a Jav rocket killed me. They’re so easy to predict, easy to see, and so slow moving that it’s pretty easy to just… move. They also gave you this big shiny target to shoot at if you can’t get out of the way, so you can nuke the rocket in their face.

I hardly call that broken

You’re just looking at the wrong place.


(bgyoshi) #48

@K1X455 said:

You’re just looking at the wrong place.

…? Hang on

…OH! You mean this?

!

Yeah you’re right.


(Demolama) #49

I really dont see a point to recon mercs other than being used to spot enemies. They really need something more to do in my opinion.


(Press E) #50

@bgyoshi said:

@K1X455 said:

You’re just looking at the wrong place.

…? Hang on

…OH! You mean this?

!

Yeah you’re right.

DOWNVOTE


(Reddeadcap) #51

@CyberVonCyberus said:

@Mc1412013 said:
Phantom as a stealth sniper

I can already hear the cries of the damned on the forums if this happens, and it’s delightful

He actually used to be, The Felix was his old primary.

The Felix/Stealth was an old loadout for Vasilli, then they were given to Phantom when he was made, then Phantom had his Felix replaced with a primary Katana and a surprised pistol and finally he is how he is now. The Blishlok was actually going to be Turtle’s primary.


(Press E) #52

@Reddeadcap said:

@CyberVonCyberus said:

@Mc1412013 said:
Phantom as a stealth sniper

I can already hear the cries of the damned on the forums if this happens, and it’s delightful

He actually used to be, The Felix was his old primary.

The Felix/Stealth was an old loadout for Vasilli, then they were given to Phantom when he was made, then Phantom had his Felix replaced with a primary Katana and a surprised pistol and finally he is how he is now. The Blishlok was actually going to be Turtle’s primary.

This game used to be a meme, didn’t it?


(CyberVonCyberus) #53

@STARRYSOCK said:

@Reddeadcap said:

@CyberVonCyberus said:

@Mc1412013 said:
Phantom as a stealth sniper

I can already hear the cries of the damned on the forums if this happens, and it’s delightful

He actually used to be, The Felix was his old primary.

The Felix/Stealth was an old loadout for Vasilli, then they were given to Phantom when he was made, then Phantom had his Felix replaced with a primary Katana and a surprised pistol and finally he is how he is now. The Blishlok was actually going to be Turtle’s primary.

This game used to be a meme, didn’t it?

Looks at the current state of ranked and CMM
isn’t it still ?


(GatoCommodore) #54

pls SD cant you just hear me out

give SMG-9 to Aimee and Kira