Competitive mode is 5v5.
Public servers range from 6v6 to 8v8.
So, what is the game balanced for? Does it want to be a pub game, or a comp game?
I feel like competitive mode needs to be 6v6 only.
In competitive mode, it seems like it’s always the same meta. 2 Sawbones, an engi, a fragger, and an ammo merc.
Imagine trying to play redeye, or phantom, or stoker… or really anyone who isn’t a medic, engineer, or an ammo merc. The only person who really could be replaced would be a fragger. But if they can’t kill as well as a fragger, then there is no real point to field the other mercs. I really hate that about the game.
UNLESS, it’s 6v6. I think that extra player could really open up the use of other mercs.
And I think we can all agree, 8v8’s are doing nothing but promoting ability spam. 8v8’s make specific mercs incredibly strong while making others incredibly weak. I don’t see how you can even balance for that WHILE balancing for 5v5’s.
This is what confuses me so much about the design of the game. It’s trying to be so many things. Quick play vs server browser, comp mode, game sizes, game modes, merc choices, shared weapons, etc. It’s trying to appeal to too many people at once. I have no idea if it’s working or not, but I know it makes the game feel a bit ‘muddied’.
Overwatch is built around 6v6. Dota is built around 5v5. I can bet you overwatch will be more comp worthy, just because it’s locked at 6v6. It also feels like both teams could have completely unique heroes and still have an equal chance at winning. Same with Dota. I just wish Dirty Bomb had a bit more of that feeling.