So, it’s been a few days playing with Dailies… and I’ve gotta say…
1: The Combat EXP takes a LOT of grinding to get anywhere (around 2 = 3 hours for me first time, never finished the objective one). Could it possibly be lowered to 10,000, or even halved to 7,000? If it’s mean to be the casual mode of gaining credits, it isn’t working very well.
2: Isn’t very clear on what it wants you to do. When I first got Objective Monkey, it said Combat EXP, so I went and fought, and was getting nothing. So I started doing objectives, and omg, it started filling. “Combat EXP” is too loose a term in the descriptions. Could this be made clearer in the description?
3: Win dailies. These are the worst of the worst, and is left purely up to chance. I found myself not having fun trying to fulfill these, and instead quit out of sheer frustration. I was no longer playing the game for fun, but to try and finish this single mission. Could it be changed to a single win? Otherwise I’m likely going to be leaving an extra 600 credits on the table every day because of lack of time to try and get 4 wins in a row (games usually taking 15 minutes per, so…)
4: Possibly change it to one daily a day, with 1800 as the reward, and allowing for 3 to be held at any one time, or possibly reroll one of the daily missions a day?
I realize this list is probably going to peeve a few people off. That’s not my intent. The dailies felt like the primary resource, especially for casual players, and was meant for people to log on about an hour or two every day and clear them to get good credits. I’d not mind some of their requirements if it was a single mission for 1800 a day, (more in line with what Heroes of the Storm does), with 3 daily quests at any one time, but as it stands, I feel rushed to fill out the requirements since it’s 3 a day, otherwise I’m losing money.