[quote=“Amerika;199300”]One of the main issues, which you touched on, is player retention. When new players get into the game they may or may not have max level 5 servers to play on. This early experience can be pretty bad for new players and they never play the game long enough to be able to appreciate it. And even as an FPS newbie you won’t be at level 5 for long and will suddenly get thrown out into the ocean where sharks swim. CMM will help fix that for the lower end while also letting players at the higher end get in some good games with competent players.
So I think that CMM will help this. However, the other point both of us touched on in regards to wait times, is extremely valid. Even games with much larger player-bases can sometimes have long wait time. But since this is casual matchmaking it’s going to be a wider net than what a ranked mode would have. Of course that still won’t help the people at the extreme top end of the spectrum as the will most likely have to wait a while.
Speaking of ranked, it’s hard to compare the potential success of CMM in DB to the ranked systems lack of success since ranked never really had a huge player-base. It had to cast a wide net just to get games in a realistic window of time that people would be willing to wait on (and they raised and lowered the value for getting any match vs. perfect matches constantly). It never had a good incentive to play it back then and it’s not much better now compared to pubbing.
There could definitely be issues. But tons of other games with low player-bases use this same system and it seems to work for them so I have hopes. I just want a way to queue up with friends sometimes on pubs (especially a new friend learning) and a way to challenge a good player while not murdering the game for some new player because they had to face a good player.[/quote]
I’m actually interested to know those games. But anyway, my post was just my bad sided frenchman opinion. You know, I/we always see the bad parts before the good ones. I do hope it’s going to work.
The ranked comparison somehow hold as it’s their closest work which share most of the similarities. And there is legitimate reasons to worry. Ranked was there nearly right after the open beta launch, with pretty much twice more people on the game, and many people willing to play it. It did not go well for various reasons, but it worked definitely better than it does now. And balance was already an issue, as the game grouped people with huge skill gaps at that time when it was not really necessary.
Actually, the balance issues would have been solved from scratch if they had implemented community servers since steam launch… Vets and good players would have stopped directly from ghosting and crushing “official” pub servers in 2 weeks. I have good example of games where quick join sent you to official servers and avoiding community ones. Team fortress 2 just to name one. And I rarely saw people complaining about balance and skill gaps. Mostly because newcomers never joined a server full of comp-sided players. And the skill gap is quite comparable as here (between 2007 and 2010 at least)…