I don’t know about you lot, but I would have loved to have a proper traditional single player in the Brink universe. If I was in charge of Brink 2 (hypothetically and in a perfect world) I’d have Splash damage work on multiplayer and an entire separate team do the single player. (Why not irrational games since this all hypothetical) SD could do whatever they wanted since they know how to make a good MP. The campaign I would like to work something like bioshock, a year after the cival war, you play a character who has reached the ark and is not sure what has and is going on so he investigates. Since he is part of neither part of the resistance or Security he is seen as a threat by them both. Like Bioshock you travel to different open locations. Perhaps half way through the game you can decide what side to fight for, for some moral moments. There can be tense quiet moments alone then a big battle with multiple people like the CG trailer for Brink. The game utilize SMART system. This is just a quick outline as thinking up an entire story, beginning, middle and end is a bit stupid for a forum. Basically I was wondering what you would do if you were in charge of Brink 2 or could do a campaign set in the Brink universe. Brink had a really cool premise for a story and didn’t really do much with it. What was there was really good though like the audio diaries.
thoughts on a more traditional single player
I would like to see some more open world single player, a bunch of strong characters, more depth, and more. Most others would agree with me. I also want Splash Damage to get Bethesda to work on single-player. (That’s what Bethesda does best.) and Splash Damage should work on multiplayer as well to.
Bioshock has no multiplayer. When they tried to add one, it took away from the Campaign. Brink 2 for me would be Brink 1+ some more campaign specific cutscenes that differ from the multiplayer mostly in length and frequency (Longer more interactive ones typical in a traditional campaign). BUT I love the ability to take my character from whatever mode and use him in Multiplayer. Add in a few sections that only take place in campaign, then a few maps that only take place in multiplayer so that there’s a just a bit more or a little more distinction between the Multiplayer and Campaign, while still maintaining the feel of your overall experience is very similar. Lets just say the MP has 3 cutscenes like currently, and the campaign has a few more to flesh out the story. I’m honestly not looking for more than that. I’d like some of the story content to be fleshed out in supplemental areas like Novels, Graphic Novels, Comics, and Movies.
It’d be great to have a dedicate campaign, but still maintain focus on the “freeplay”/multiplayer.
They were too ambitious with the Campaign mode and their concept sounds GREAT in theory, but falters in practice. If we had the campaign they showed off in the pre-release demos as co-op/single player ONLY, it would have been great.
Leave the versus to its own mode. The two combined is near impossible.
A single player/co-op campaign with cutscenes (before, after and during missions), set pieces and AI characters I CARE about (or hell, know the names at least) would have been awesome.
I know this was SD’s ‘baby’ as it were, but I would’ve preferred that Bethesda had another company work on the SP at the same time SD did the MP. Even Raven knocked up a semi-half decent SP campaign with Wolfenstein and Quake 4, and I think they could’ve done an equally half decent job with Brink and it’s interesting storyline. It almost seems a waste that a unique setting like this didn’t have the proper SP campaign to do it justice, and then built up even more by the strengths of the story driven MP to boost it.
Exactly! Why go to the trouble if your not going to use it, make me gutted for Ed stern, all he was doing was writing audio diaries and thinking up a backstory to tell us in the making of episodes. He must have a scrap book of ideas.
Slapping more cutscenes wouldn’t help. and other medias? How very george lucas of you sir! Did you notice how in both security and resistance cutscenes it was the same 3 characters. The one who wants to get the job done, the one who purely hates the other side and the third one questioning both sides morals
[QUOTE=Claverleykid;376167]Open world does sound cool, how would you do it?[/QUOTE]Your character would be given certain missions and side missions to do throughout the Ark on the side your on. You can choose multiple voices for you character since he will talk in game to the AI. You can switch classes, but you choosing a certain class effects the way you will play the single and multiplayer and how you will tackles missions and objectives and mastering your class.
I can’t tell if that’s directed at me or not… Why does no one quote on this forum? D:
At any rate: When I play a single-player/co-op CAMPAIGN, I expect to see cutscenes. It helps develop the story and break up the action a bit (or show off more impressive action bits than can be seen in gameplay). I didn’t say I wanted more 10 minute cutscenes, just quick things here and there. I also mentioned I’d like to see character to care about… Which imply character development, rather than what we have.

[QUOTE=L00fah;376180]I can’t tell if that’s directed at me or not… Why does no one quote on this forum? D:
At any rate: When I play a single-player/co-op CAMPAIGN, I expect to see cutscenes. It helps develop the story and break up the action a bit (or show off more impressive action bits than can be seen in gameplay). I didn’t say I wanted more 10 minute cutscenes, just quick things here and there. I also mentioned I’d like to see character to care about… Which imply character development, rather than what we have.
:)[/QUOTE]
Soz it was directed at that wolf bloke, but thanks for the comment 
[QUOTE=Claverleykid;376189]Soz it was directed at that wolf bloke, but thanks for the comment :)[/QUOTE]I’d just expand on Brink, not add a radically different style or traditional campaign. It doesn’t need that sandwiched in. If its just expanded a little more to make YOU the player feel like a more active participant in the cutscenes, I think that’d accomplish a more single player feel. But I am not looking for traditional with Brink: I’m looking for something more like we have currently. Which is why I bought the game in the first place.
I think they should do it like they did in the E3 Demo.
Where the guys are in CC and when you start the level they are like,
“Don’t fire unless fired upon!”
Gunshots in distance
"So much for that.
I think the Killzone franchise did it well with having a single player campaign with a separate MP but they offered all the multiplayer maps playable offline against bots (but you can only lvl up online) which is a great consideration to those without internet access. I remember Star Wars Battlefront doing the same thing. A huge part of what drew me to Brink was that I could level up my character offline if I wanted to. A more traditional campaign would restrict me from being able to do that. Take BFBC2, that game is useless to anyone without internet.
[QUOTE=.Chris.;376170]SD make MP, someone else make SP.
Bish bash bosh.[/QUOTE]
…SP: Rocksteady
+ MP: Splash Damage
…WIN
Its too bad SD couldn’t do a Shivering Isles type expansion pack for Brink to offer a bit more story to those who are wishing for that in Brink currently. Just go back, compile all the cut scenes removed from the story,(The ones that were cut from the game but originally in demos) make it so its interspersed between certain missions: choose three missions as a short trilogy, and make it so you have to go through the level like Brass Balls (Bioshock Achievement) that makes the level playout different: like you have to go through Container City, Labs, and Aquarium, but instead of being able to respawn, you have to do it elimination style. If you die, you get eliminated. And must start the level over once everyone on your team has been eliminate. When you kill the enemy they do not respawn either. Until after each objective point. A wipe-out version with more cut scenes. Just an idea. 
[QUOTE=L00fah;376507]Soooo after 8 kills you win…?[/QUOTE]No, after 8x4 on Container City (for example). But you CANNOT die or you’re eliminated until your team is able to complete the objective without getting wiped out themselves. Make sense?
Yeah it makes sense but it doesn’t really fit in with the game, in my opinion.
If anything, the enemies should be exclusively bots (somewhat improved to not-suck) and should have infinite respawns, like every other campaign out there. If this is attempting to be more traditional, you cannot have a limited number of bots… Because then people can just sit at the beginning and kill until the cap is reached and then do the mission in a snap.
And if the mode is going to have cutscenes, there should be an ability to VOTE to skip them (not just the host’s control) and the mode should be co-op or single player only.