- Fragger was nerfed a bit since now along with have 1 less nade after a previous update, he now cant gib fully healthy people with his 1 nade (granted the shorter cooldown). Yes the nades max damage and outer damage was beefed up, but they reduced the max damage inner radius on the nades too. From the measurements given in the update, and from playing a bit it feels like Fragger’s nade effectiveness is definitely lower.
The nade change was good for Nader’s martyrdom, since martyrdom rewarded suicides and poor play too easily. But I’m not sure how I feel about Fragger having 2 big changes to his gameplay so close together in the last couple updates or so.
I was originally super against removing explosive insta-gibs, because they are a core piece of Proxy’s game-style. She’s so squishy that it helps a lot to have mines cover her tracks, without worrying about medics easily negating her kill (because she cant always go back and finish someone who tripped her mine). Right now Im giving a thumbs down to the explosives changes for Fragger and Proxy, but ill give it more time.
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I was originally indifferent to the bolt-action sniper rifle changes. I could see the pros and cons of both views on it. While its good to scale back how easy it was to wreck a team with single shot kills at a distance, Im now wondering how easily medics can negate Vasilli’s effectiveness. However, the devs did up the ammo per clip, and reduced the gib to 1 shot on a downed opponent…so a spectacular sniper should get 3 kills and instagibs in 1 clip…and at least 2 of each if they are merely good snipers.
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So now it seems that insta-gibs are solely the realm of air support. Why have insta-gibs at all then? Granted air support has longer cooldowns…but it doesnt seem that fair that people can load up on Skyhammers on some maps and spam spawns with air support. Yes yes, I realize that with air support, the increased barrage of air damage is what gibs you, but still.
Ive seen it enough where a couple Kiras or a few Skys can completely wreck teams even if you warn your teammates and try to take cover. But maybe Im just used to playing on teams with people who havent learned the skillful art of air support evasion :o
Thoughts?
So sad to see this done. Not to mention the .3 to .4 charge time that was changed. That was… kinda needed to an extent.