1stly, look at this reference pic.
So is it possible to achieve this without engine modification?
Why?
Because on large maps mappers sometimes want to reduce the compile time for unnecessary lightgrid calculation by setting lightgrid boundary or large gridsize.
Current implementation of gridsize and _mingridlight would do the partial job.
But when it comes to speaking lightgrid fine tuning, there are only all or nothing ways provided.
Hence this new feature request. :roll:


