This Week's Dev Update: DIE BUGS, DIE!


(Chris Mullins) #1

Hey all,

Take a look behind the scenes at Dirty Bomb’s Summer Squash III (and a cheeky peek at a revamped Chapel)…

//youtu.be/KXdXq0Dc3EA

Enjoy!
shoe.


(Mustang) #2

Urm, isn’t Direct3D 9Ex a DirectX 10 only API?

Please correct me if I’m wrong, but the way you worded it, made it sound like people running DirectX 9 would see the improvements as well.


(Octobinz) #3

Hey Mustang !

Indeed, D3D9Ex is a slightly different API, compatible with machines running from windows Vista to the most recent versions of windows.
We included changes which are specific to D3D9Ex which are going to help performance, but we also changed portions of code that are shared between D3D9Ex and the regular D3D9 path. Those changes are a first step to a more global optimisation and will be visible on both rendering APIs.


(Mustang) #4

Thanks for confirming Octobinz, yea that was basically my question on whether XP users would see the benefits or not, hopefully there shouldn’t be too many of them left around, but IIRC last time I made such a statement Exedore was the one that piped up to say that I’d be surprised how high the actual figures were.

Anyway higher performance is always a good thing, at least as long as the visuals don’t have to suffer too much, looking forward to testing it.


(Dawnlazy) #5

Seriously, the performance update has been postponed? Goddammit, just give me the buggy version, I don’t care, I just want my game to stop randomly freezing and stuttering, it’s been months now and nothing I do has any effect, it’s driving me insane.


(Raviolay) #6

Kind of defeats the object of the summer squash though…