This should probably be fixed


(Ghosthree3) #1

Would have liked one second extra before the event but I started the recording too late.


#2

So what’s the bug?
The ability to see when the buttons are pressed is intended feature.


(RuleofBooKz) #3

what would your suggested fix be?


(Ghosthree3) #4

[quote=“Kenzi;47788”]So what’s the bug?
The ability to see when the buttons are pressed is intended feature.[/quote]

Reduce the max draw distance for the buttons. I don’t see why they need to be seen if you’re not right in front of them.


(Jostabeere) #5

[quote=“Kenzi;47788”]So what’s the bug?
The ability to see when the buttons are pressed is intended feature.[/quote]
Ability to see buttons of enemies? You don’t see the plant times on C4 or the timer of drug samples/EMPs.


(avidCow) #6

Yeah that’s a bit shit tbh.


#7

Have you ever been in a lift in real life?

My suggested fix would be adding separate displays next to lift doors to see the lifts state, add some relaxing lift music and a ‘ding’ sound when the doors open and close.


(Ghosthree3) #8

That was my main concern with balancing the game out, yes.


(Jostabeere) #9

no. lifts shouldn’t show when an enemy is using them. It will result in people camping at the lift with nades all the time.


(sinKrin) #10

Oops, that should probably get a fix.


(Backuplight) #11

[quote=“Kenzi;47803”]Have you ever been in a lift in real life?

My suggested fix would be adding separate displays next to lift doors to see the lifts state, add some relaxing lift music and a ‘ding’ sound when the doors open and close.[/quote]

All of the this!

[youtube small|norel&border&privacy]b66y1LHixqY?start=190&end=193[/youtube]