This is how much jumping can throw up your spread.


(Eox) #1

I though some of you would like to see this.

http://images.akamai.steamusercontent.com/ugc/541924293709710203/73455A0E74A31415A9F74A86627968C82423609B/

Bottom : Ahnuhld shot without jumping.
Top : Ahnuhld shot while jumping.

I also tested with Empire-9 and I got very similar results.

http://images.akamai.steamusercontent.com/ugc/541924293709720047/171089D72EDBFFD8701C5C2462BF4953D2C6C2CA/

Bottom : small Empire-9 burst without jumping.
Top : small Empire-9 burst while jumping.

None of my bullets were flying straight.


(XavienX) #2

You should’ve also done it with a sniper rifle. And also show the ADS spread bug from jumping that lasts like 10 seconds on other guns.


(Eox) #3

It would be hard to show with a sniper rifle without a video, and I don’t have the required hardware for. Same for your ADS bug (that I didn’t encountered yet).


(CCP115) #4

Woah…

Ok, so maybe that wall is a bit further away than what I’d consider jump spam range, but dayum, that spread.

“2.0 degress to 2.5”? What degrees are SD working in?


(Eox) #5

[quote=“CCP115;144321”]Woah…

Ok, so maybe that wall is a bit further away than what I’d consider jump spam range, but dayum, that spread.

“2.0 degress to 2.5”? What degrees are SD working in?[/quote]

It may feel like a small number, but it can actually mean a lot : the farther you are from the target, the further the bullet can land from the center. Those results are not that surprising IMO.


(watsyurdeal) #6

Honestly I don’t see the problem, if you are jumping you are trying to evade, you shouldn’t be without a good penalty to your accuracy.


(Dawnlazy) #7

[quote=“CCP115;144321”]Woah…

Ok, so maybe that wall is a bit further away than what I’d consider jump spam range, but dayum, that spread.

“2.0 degress to 2.5”? What degrees are SD working in?[/quote]

It’s a 25% increase, and it was already quite bad before.


(CCP115) #8

[quote=“Dawnrazor;144737”][quote=“CCP115;144321”]Woah…

Ok, so maybe that wall is a bit further away than what I’d consider jump spam range, but dayum, that spread.

“2.0 degress to 2.5”? What degrees are SD working in?[/quote]

It’s a 25% increase, and it was already quite bad before.[/quote]

“Increased the additional jumping bullet spread to 2.5 degrees (from 2.0 degrees)”

Statistically yes that is a 25% increase, but that is a stat that blows it way out of proportion. That is half a degree of variation.

Yes, that can make a difference, if you stand really, really, far away. In the screenshots, Eox is pretty close to the wall, as such I was surprised that the spread was so large.

With the Empire-9, not as much, as he was very far away from the wall.


(Szakalot) #9

shotgun spread can be deceiving. i havesome pics of shotgun spread from over a year ago and it waa already a big diff back then, here its a bit worse, at point blank it dont matter anyways.

empire is def the spammiest machine pistol so dont really see any dif, frankly i find firefights to be just like before, xcept that noobs that spam jump are even more hopeless


(Amerika) #10

Honestly, people who jump constantly are still getting kills. The change made things a bit more random but not by a whole hell of a lot to encourage people to stop jumping and shooting at bad ranges (anything outside of fairly close).

The change has almost exclusively affected aggressive Vassili style and little else.


(Szakalot) #11

[quote=“Amerika;145021”]Honestly, people who jump constantly are still getting kills. The change made things a bit more random but not by a whole hell of a lot to encourage people to stop jumping and shooting at bad ranges (anything outside of fairly close).

The change has almost exclusively affected aggressive Vassili style and little else.[/quote]

imo they can buff vassili in different ways, like reverting the sway change, would make it easier to peak and snipe, allowing vassili to be more aggressive, without the ridiculous wallspam peak shots


(Amerika) #12

[quote=“Szakalot;145039”][quote=“Amerika;145021”]Honestly, people who jump constantly are still getting kills. The change made things a bit more random but not by a whole hell of a lot to encourage people to stop jumping and shooting at bad ranges (anything outside of fairly close).

The change has almost exclusively affected aggressive Vassili style and little else.[/quote]

imo they can buff vassili in different ways, like reverting the sway change, would make it easier to peak and snipe, allowing vassili to be more aggressive, without the ridiculous wallspam peak shots[/quote]

I never even mentally noticed the sway. Crosshair placement is crosshair placement. What kept him alive, mobile and useful was the ability to jump and shoot. It would be the same thing as making Fletcher’s stickies go in random directions after you a player jumped off of walls. Sure, you could still throw stickies straight up but it lowers the skill ceiling and removes an entire playstyle.

He was fine and even under represented after the gib change. I have no clue why they snuck this change in yet again other than the main people who railed against it no longer play DB anymore so they feel they will get less resistance now.


(CCP115) #13

[quote=“Amerika;145130”][quote=“Szakalot;145039”][quote=“Amerika;145021”]Honestly, people who jump constantly are still getting kills. The change made things a bit more random but not by a whole hell of a lot to encourage people to stop jumping and shooting at bad ranges (anything outside of fairly close).

The change has almost exclusively affected aggressive Vassili style and little else.[/quote]

imo they can buff vassili in different ways, like reverting the sway change, would make it easier to peak and snipe, allowing vassili to be more aggressive, without the ridiculous wallspam peak shots[/quote]

I never even mentally noticed the sway. Crosshair placement is crosshair placement. What kept him alive, mobile and useful was the ability to jump and shoot. It would be the same thing as making Fletcher’s stickies go in random directions after you a player jumped off of walls. Sure, you could still throw stickies straight up but it lowers the skill ceiling and removes an entire playstyle.

He was fine and even under represented after the gib change. I have no clue why they snuck this change in yet again other than the main people who railed against it no longer play DB anymore so they feel they will get less resistance now.[/quote]

Many times I would try to peek and shoot, only to have the sway fuck up my crosshair placement. Fighting against other snipers, especially those dirty PDP users, this is a major disadvantage.

Removing sway would be awesome, but that would also make Vassili incredibly strong. I just want jump shotting to be reverted.


(watsyurdeal) #14

[quote=“CCP115;145163”][quote=“Amerika;145130”][quote=“Szakalot;145039”][quote=“Amerika;145021”]Honestly, people who jump constantly are still getting kills. The change made things a bit more random but not by a whole hell of a lot to encourage people to stop jumping and shooting at bad ranges (anything outside of fairly close).

The change has almost exclusively affected aggressive Vassili style and little else.[/quote]

imo they can buff vassili in different ways, like reverting the sway change, would make it easier to peak and snipe, allowing vassili to be more aggressive, without the ridiculous wallspam peak shots[/quote]

I never even mentally noticed the sway. Crosshair placement is crosshair placement. What kept him alive, mobile and useful was the ability to jump and shoot. It would be the same thing as making Fletcher’s stickies go in random directions after you a player jumped off of walls. Sure, you could still throw stickies straight up but it lowers the skill ceiling and removes an entire playstyle.

He was fine and even under represented after the gib change. I have no clue why they snuck this change in yet again other than the main people who railed against it no longer play DB anymore so they feel they will get less resistance now.[/quote]

Many times I would try to peek and shoot, only to have the sway fuck up my crosshair placement. Fighting against other snipers, especially those dirty PDP users, this is a major disadvantage.

Removing sway would be awesome, but that would also make Vassili incredibly strong. I just want jump shotting to be reverted.[/quote]

Personally I’d rather have sway removed than jump shooting reverted.

There’s too many bulls%^t situations that creates.


(Amerika) #15

If I see a Vass jump shooting that already took a shot at me I treat them like a Fragger that isn’t shooting at me. I get the hell out of where I am at and go at them a different angle. Sure, you’ll get caught by somebody jump shooting from time to time but it’s only an issue if you are dumb enough to sit there and go toe to toe with one trying to headshot them before they put 1-2 shots into you from relative safety.

Removing sway but not changing the accuracy on jump won’t fix the issues Vassili has. A Vass player who is only peaking out CS style can be easily murdered by anybody who knows that he has to peak out from that area. You can have headshots already lined up so when you see a pixel, you fire. That’s how I treat pretty much all the awful pub Vassili’s who try this. However, that whole situation changes when the Vass has the option to come at you from different angles. This allows them to hit shots without being in danger of immediately getting dunked on by pre-lined up shot and it allows them to be more mobile because it will either get them a kill because somebody was dumb and stood against you when they shouldn’t have and if they are smart they will duck out…which lets you push up.

That’s the whole strategy behind playing Vassili aggressively with the bolt-action rifles. You have a lot of options by jumping and only two (peak out left or right) if jumping is taken away. His value and ability to do something other than be annoying is reduced drastically while also making him simply less interesting.

Again, it would be like taking Fletcher and making his stickies go in random directions if you jump. Or Sparks jump reviving. Those mercs might still be useful in some situations but they become instantly a lot less useful and versatile if they lost those abilities and incredibly more boring.


(SzGamer227) #16

Keep in mind that this is not a comparison of the old jumping spread versus the new spread… this is a comparison of spread without moving at all versus the new jumping spread. The amount of spread before the update would be similarly large, just not quite what you see in the main post.

@Eox, I don’t find this info particularly useful. I would much rather see a comparison of ADS + walking spread, running spread, and running and jumping spread, since you should never be holding still while firing.