Hi all
Just thinking about it at this stage.
Impressions I’ve got from looking about the past few days is that there are quite a few bugs in the released source, bb’s, antilag and so forth, my question is obviously the mod authors (such as ETpro) have corrected them for their mods, but is there an updated source release I can use as the base of my mod? I mean something like with every q3 source release you generally got an updated zip with a few bug fixes…I don’t want to waste time reinventing any wheels. If it doesn’t exist, maybe there’s an idea for the already established mod authors?
Secondly, my first mod would be pretty basic, I have a few ideas that I’d like peeps to comment on, point out if it already exists…here goes:
-Coverts can’t steal uniforms, however they can pick locks on team doors - takes time. In the realm of dynamite planting ~5 seconds.
-Medics drop first aid as usual, but it takes time to apply. Must actively use it, nor more health carpets. In the realm of 1 second per pack, possible decreases with skill.
-Takes time for medic to revive a player. (Applying bandages etc). Possibly uses power bar. Possibly remove full revives - replace with quicker revives.
-All players can drag/pick up and carry injured players to a safer location where they can be revived by medics. Possibly uses stamina - slowed down movement when run out.
-Medics/fops can place health/ammo on racks to refill them, prevent them “sinking into the ground”. Will have to look at the counts for the racks, get a good refill/power bar usage ratio.
-Some kind of global heavy weapons restrictions EG artillery reloads/airstrike refuels mean that 4 fops can’t continually bomb an area and hold up the game with spam.
Thats the basic idea I’m looking at, obviously it would change/grow during development. I don’t have much beyond that - name etc. Thoughts?

I understand the health slowing down the game aspect and would look into ways to counteract this. I think it would promote more running in teams of 3-4, of course that brings about panzer problems - but the changelist could change a million times by the time it was working.