on loading screen how do i put my map mini pic on the loading screens
the 1 on the level shots in what script and how?
think fast
hmm, good question, open one too see. this really should be a question you need to ask everyone… opne a pk3 and do what they did.
You will need to have an image file that is to the power of 2 just as the rest of the ET images are.
Make the one for the loading screen 256x256 or 512x512 and a .jpg or a .tga. Name it the same as the .bsp file and place it into the levelshots folder. ( tunnel.bsp = tunnel.jpg )
For the command map, I suggest 512x512 or 1024x1024 and a .jpg or .tga. Name it mapname_cc.jpg or .tga. ( tunnel.bsp = tunnel_cc.jpg ) Place this into the levelshots folder as well.
Now here is the shader file you’ll need: ( name the shader mapname_levelshots.shader = tunnel_levelshots.shader ) and save it in the scripts folder. [Be sure it saves as .shader and NOT a .txt]
This would be the relavant shader file innerds:
levelshots/tunnel_cc_automap
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/tunnel_cc.tga
depthFunc equal
rgbGen identity
}
}
levelshots/tunnel_cc_trans
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/tunnel_cc.tga
blendfunc blend
rgbGen identity
alphaGen vertex
}
}
loading error: load only gray rbg /rgb type supported tga files ???
figure that out it was my size = 2 big
so i minisized and put the big pic away and its working:D
:bump: