Things a new player needs to know


(FireWorks) #1

Guys Id like to collect some Tips&Tricks people will need when starting with XT. I know its all subject to change etc but any hurdle we can take for new guys is worth the effort. It will help us all.

So, imagine you gotta coach a new player in the XT world. What advice would you give him or her? Imagine it was a younger you - without all the experience you gathered over the years and got natural to you. What did you have to find out? What was different to other franchises?

Personally that double crouch jump (how is it even called) was a total game changer for me. Not really a skillful mechanic, but nothing I knew of or would have found out myself. It allows for so much more mobility and routes.
To gain an extra bit of height with your jumps, you gotta jump and then double tap the crouch key in the air. That allows for jumping on the yellow pipes or through the windows in Canary Wharf or using the route on the left of the first Objective of Waterloo Station.
If that wasnt clear enough, Source players may find this helpful: +jump -jump +duck -duck -duck -duck

What you got to pass on?:smiley:


(INF3RN0) #2
  1. This is an objective based game, so focus first and foremost on making sure the objectives get completed.
  2. This is a team based game, so do as much as you can to ensure the momentum of your team through supporting roles, abilities, gibs, re-grouping, crossfires, etc.
  3. Shooting at mid-close range should be primarily hip-fire towards the head region, where as iron-sights are meant for longer ranges.

(DarkangelUK) #3

Seems the cc guys were leaving themselves as sitting ducks by standing still and shooting, learning to strafe side to side and shoot at the same time will give you more of a chance of winning a firefight.


(Kl3ppy) #4

Use some of the following console commands:

  • setsensitivity x.x
    You can set your mouse sensitivity better with the command

  • Disable vsync to get more fps

  • Support the team, drop ammo/med packs, crossfire etc

  • Don’t rush at the front

  • keep moving

  • aim for the upper body

  • talk to/ask others, you can learn a lot from them


(Rex) #5

I doubt new players will read this, but anyway good thread!

Noob tip #1: Don’t revive your team mate when he is surrounded by 10 opponents!!!
(Because you will die both, so better shoot!)


(Snotling) #6

[QUOTE=Rex;492993]I doubt new players will read this, but anyway good thread!

Noob tip #1: Don’t revive your team mate when he is surrounded by 10 opponents!!!
(Because you will die both, so better shoot!)[/QUOTE]

Skip straight to 7:37 (21:43 is a fine example too). I couldn’t help thinking of it! Sometimes revives in chain are a good option. :smiley:

//youtu.be/d_MMnLL9HSg


(Humate) #7
  1. Fragging with purpose, is teamwork.
    The operative word here is purpose. Knowing when to switch from combat to class actions, is half the game.
    Do not fall into the trap of playing a pure support style, as it reduces your team’s overall damage output creating more work for you to do as a support class.
    Preventing the need to revive is just as important, if not more important than the ability to revive on a consistent basis.

  2. There are two styles of reviving:
    => kill first, revive second
    => revive first, kill second

Only opt for revive first, in situations where your team-mate is building the objective or is about to complete it, as most of the time you will be exchanging your life for your team-mates creating zero advantage for your team. Kill first revive second, is generally the better option as you ensure your team-mate stays alive, if you eliminate the threats. In the event you revive first, never run away to keep yourself alive. Always be aggressive and protect the player you just revived. If you have trouble fragging, I would recommend not playing that class until interchanging b/w those two choices becomes a non-issue.

  1. Sniping / Covert
    My only advice for new players on sniping is to aim pre-scope whenever you have the opportunity to.
    Use the scope as a spotter if you have trouble seeing at range, unscope, aim then rescope/fire.
    A sniper reliant on aiming mid-scope, becomes a sitting duck for counter snipers.

And as a rule of thumb, dont rely too much on radar nades - an unmarked target can often be an easier target for you.
When the target knows they are lit up on radar, they will try to move in unpredictable patterns to avoid getting sniped.
Radar nades can also be used as a psychological tool, where you want to pacify potential threats, prompting them to stay behind cover.


(RasteRayzeR) #8

Spectate a few match and learn


(Ashog) #9

[QUOTE=Humate;492999]
2. There are two styles of reviving:
=> kill first, revive second
=> revive first, kill second

Only opt for revive first, in situations where youre team-mate is building the objective or is about to complete it, as most of the time you will be exchanging your life for your team-mates creating zero advantage for your team. Kill first revive second, is generally the better option as you ensure your team-mate stays alive, if you eliminate the threats. In the event you revive first, never run away to keep yourself alive. Always be aggressive and protect the player you just revived. If you have trouble fragging, I would recommend not playing that class until interchanging b/w those two choices becomes a non-issue.[/quote]

This.

Also,

“This isn’t COD or CS. You have to move and shoot at the same time.” © malarky