There's only two great maps in the game right now


(peteXnasty) #1

Refuel and Security Tower.

Refuel has a terrific open design with lots of objectives. Matches aren’t over too quickly and each side has plenty of shots to extend or run down the clock. On top of that, the abundance of routes means there’s tons of ways to approach EVERY objective and every match can play out differently. The hangar design itself is terrific with defense spawn being super close, but the room is ultra defendable if attackers gain a foothold. But with 3 entrances to the room, you can quickly get the upper hand…overall very well done. Only qualm: light soldier can beat defense to the first objective and plant with ease…or at least no one has stopped me yet

Security tower has less objectives but similar length, and while the map itself is more linear, the options in each section are still fantastic. My favorite thing to do may be to simply turn around on the wall after resistance gets through the gate and pick them off as they run through. The level itself looks fantastic and has very few areas you can get really trapped on, and I find every match enjoyable as it has something for everyone, much like Refuel. The downsides: again, light soldiers can rush down the first objective and secure a plant before defenders have a chance to even breathe, unless you are a light and you suicide down to knock down the guy planting. The escort back is also very brutal at the end for one spot only, the walk through the gate. If security gets nechayev down in this spot and clears your team, you are NOT getting him past that gate into the starting area!

Every other map, while most are fun, suffer from these issues:
-ugly. Shipyard and container city are just flat out ugly. I know its the point but ugh.
-layout is either too confusing or too simple. Aquarium is bare bones basic which makes the escort a chore instead of a fight, and I literally got lost in shipyard the other night. As in I stopped moving, looked around and said “I have no clue where I am” and eventually a kind soul killed me.so I could go respawn.
-too few objectives. Two on reactor, a big epic fight to save or destroy the ark? That’s it? Get part the hack and resistence can end the game in another 45 seconds easy.
-no options. Container city has a bunch of hidden routes and two side objectives for attackers that all really amount to…nothing. you end up in the same chokepoints. The side stairs save barely any time and don’t offer any tactical advantage as I never see the bot get stuck in that road, and the marketplace door is basically bullet alley…its better to walk the long way because marketplace = you getting shot up bad. The light-only routes offer little advantage and one even leads you into the enemy spawn, which is a quick way to accomplish absolutely nothing at that stage of the game. Other maps have even fewer options available. The ducts in aquarium are neat but their placement makes it difficult to really take advantage of, as you have to climb into it while in sight of the defensive chokepoint you’re trying to avoid. Refuel and Sec Tower have at least a few options on each objective as to let you approach.

This is my opinion, which I honestly think is true, but I want people to discuss it. My request to SD is simple, more maps like Refuel and Sec Tower! More objectives, more secondary objectives, more routes, more open design to encourage more tactical decision making!

Hell while we’re at it, when can we get a map where the defense has objectives BESIDES defend? Building barricades is a good start but horrificly underused. Let’s see defense get their own set of objectives to accomplish to help their cause. Making maps more complex may be one of the keys to getting players to stick around, it would make games more “interesting” to them.

TL;DR: I ate a Five Guys burger today and it was delicious. Grilled onions, mushrooms, mayo. Get into it.


(SinDonor) #2

I totally agree, Five Guys burgers ARE delicious.

I like a lot of the maps, but the security escort obj in Aquarium is a bit tedious. That damned ramp is a PitA.


(crazyfoolish) #3

The only thing i really agree with is your summary of aquarium. Also, resort is a great map.


(Overgear) #4

I agree about Refuel and Sec Tower being the best but the rest aren’t bad.
I like all the maps and think the Container maps are some of the best looking ones. It’s pretty unique and I love it.


(matsy) #5

If you ignore the bug where the attacking team can win without having to hack the controls…


(legend123) #6

I like aquarium, security tower, resort.


(PsYcHo) #7

So, I like all of the maps :slight_smile:


(De|f|c) #8

Completely agree with OP. Every time I vote on next map, my vote goes on Refuel. If a couple people have voted Security Tower, and others have voted something else, then my vote goes on Security Tower in the hope that my added vote will make it a winner.

The rest of the maps are varying degrees of mediocre-suck, as they all basically have one team camping on an objective/area, and are very linear/corridors.


(Ashog) #9

I hate Container City because of the medicine objective returning time. It takes like 30 seconds or so to return the mdicine that has been taken. Trying to do that in the open under fire from 5 people who have just respawned (and they do it in no time lol) makes the whole returning of objective task totally hopeless. So after fighting for 30 goddamn minutes to defend on this map, it is just enough for someone to take the objective ONE time (from the square with container where it is positioned) so that the map is suddenly lost. No way you can return the medicine.


(zenstar) #10

I really like container city. It has so many hidden little gems if you get a breather to look around. You can see homes and shops and couches it’s really quite detailed. As for routes: there are plenty of little side alleys and whatnot and i’ve used the fixed stairs to flank the enemy a number of times. You may need to run a bit but coming up from behind really stuffs up their plans sometimes.
As for defending teh medicine: if they’re close to grabbing it a small fireteam should head off and defend the handin point (or the route to it). I’ve been in games where security has really had to fight just to get close to the handin. Last time I played ccity security managed to do it with 30 seconds left (that was an awesome game even if I was on the losing side).

I always find reactor to be a good fight. Sure there aren’t many objectives but the hacking objective is rough when there’s good defence as is the “blow it up” objective. It’s a very KOTH style map.

Overall I enjoy all the maps. The only one that gets a bit frustrating is ship yard (the missile launch one) because it can be super rough on the attacking team. Even that is fun though IMO.


(peteXnasty) #11

Once attackers get past the hack on reactor the map is over. The plant is super easy to get on the reactor itself.

Resort has potential but is again way way too linear. The first objective all meets up in one tiny room, and the attacking side has super limited options once past that. Then again, if th attackers get past the bridge, defenders spawn too far to gain a foothold again to stop the bit before there’s a time extension. And the final objective can be a hell of a fun time to take, but its just a funnel into a death room.


(Ashog) #12

[quote=zenstar;331299]I really like container city. It has so many hidden little gems if you get a breather to look around. You can see homes and shops and couches it’s really quite detailed. As for routes: there are plenty of little side alleys and whatnot and i’ve used the fixed stairs to flank the enemy a number of times. You may need to run a bit but coming up from behind really stuffs up their plans sometimes.
As for defending teh medicine: if they’re close to grabbing it a small fireteam should head off and defend the handin point (or the route to it). I’ve been in games where security has really had to fight just to get close to the handin. Last time I played ccity security managed to do it with 30 seconds left (that was an awesome game even if I was on the losing side).
[/quote]
It’s not about stopping them on the way to transmit or near it. THIS is easy to intercept as you said. What I am talking about is actually returning the dropped medicine by interacting with it. It takes ages and there’s no way to do it because enemies spawn near there. This is bull****.


(InfiniteStates) #13

I’d say there’s only one bad map - Reactor. But that’s just me :slight_smile:


(BomBaKlaK) #14

Totaly agree !
Refuel and Security tower are the best map ! but hackbox still sucks !
maybe with a fix can be better for the other maps

Reactor : hack ojectiv sucks ans the 2 parts of the map are very tiny
Container city : fun but we call it “SPAWNKILL CITY”
Aquarium : strange split in 2 parts !
resort : resistance 1rst spawn sucks a lot ! (1 exit only)
Shipyard : good map but killed by the foam hackbox obj
Terminal : Killed by the foam hack box and split in 2 parts


(Crytiqal) #15

There is a bug? How would the robot go further then?


(Krallis) #16

I think Resort is my favourite. I love hopping about all over the bridges while escorting or attacking that droid.