There NEEDS to be an ingame reporting feature!


(Dark_Neuron) #1

Because if any of the following is true, the hacker gets away:

  • Cheater has a weird name, like: ■■■■■■■■ or lIIIIIlllllIlIlIIIlllllllllllllllllIIIIlllll
  • The reporting player doesn’t remember the server name (this one is so damn stupid).
  • People can’t be bothered to go through the laborious hacker reporting ticket system that Nexus has (which looks to be designed for MMOs anyway).
  • Cheater has a common name. How do you ban the right person if there are 50 people called the same, and you don’t know the server (and thus have access to the server logs).

Come on, it’s easy:

  • Rightclick player in playerlist. Chose aimbot or wallhack (or both) from a list, and click report. The report is then chained to this player ID (or steam ID).
  • A responsible person gets the report immediately, and can load into the map, and spectate the player immediately (invisible). If he determines cheating he can ban the cheater immediately. Players misreporting non-cheating players will lose the ability to report for a day or two, or longer (without being told this).
  • On the admin side, a list is compiled. Players that get a lot of reports are high on the list, obviously.

If you have trouble finding responsible people (admins), start looking. They are everywhere.

This is 2015 but the anti-cheat mechanics are from 1995. You can’t rely on automated software for this stuff. So get in the game SD.


(XavienX) #2

MissMurder said they are working on it like 10000000000000000000000000000000000000000000000000000000000000000 times.


(Ardez1) #3

Please use the search function before creating a thread to prevent duplicates.

Also, if it was as easy a saying the steps above it would have been done already. Programming can be complicated. This may be a fairly simple thing to change in your eyes, but it will require quite a bit more effort then writing your thread to implement properly.


(Dark_Neuron) #4

Is my suggestion for an implementation a duplicate?

[edit]
I know that programming is complicated; I’m a programmer. But you don’t figure out this far down the line that cheating needs to be handled. This stuff should have been discussed and solved a long time ago.

Since it hasn’t, I’ve suggested what I believe to be the most userfriendly way from report to action. And the chain from report to ban needs to be super short, and fast.


(Ardez1) #5

http://forums.dirtybomb.nexon.net/search?Search=ingame+report
http://forums.dirtybomb.nexon.net/search?Search=in+game+report
http://forums.dirtybomb.nexon.net/search?Search=report


(Dark_Neuron) #6

Not a lot of suggestions to an actual implementation in those threads, mate, hence the validation for this thread existing.


(Ardez1) #7

Well, allow me to retort.

:smiley:

Your suggestion isn’t as easy to implement as you make it sound. A project like this would require a lot of oversight and additional programming that would take away from other bugfixes and AC efforts.

To do what you are thinking they should will most likely never happen because there is no real greater ROI over just adding an in game report button that logs it server side. Going in live to spectate most definitely won’t be an AntiCheat mechanism. Much more likely a demo system with a historically recorded game being reviewed will be used(if they even bother to do that).

After you edited your post I came back and modified mine. Cheating was never that big of a deal before closed beta hit 1,000+ players. It was a fairly small community of dedicated gamers. With the F2P boom a lot more players looking to do harm have joined the game.


(Dark_Neuron) #8

Well I’m not demanding it be in place tomorrow. But where there’s will…
A team dedicated to implementing something like this, could do it in a month. And I’m betting it will help with player retention… but I have no data to back that up.


(Amerika) #9

[quote=“Dark_Neuron;37733”]Well I’m not demanding it be in place tomorrow. But where there’s will…
A team dedicated to implementing something like this, could do it in a month. And I’m betting it will help with player retention… but I have no data to back that up.[/quote]

Allowing people to create literally thousands of report requests incredibly easy per day for support to go through might lead to a huge delay on banning actual cheaters. To do it right they would need to build a system that can automatically view the ECHO data and flag for human review if something is out of line or support will be flooded. There is a lot more involved than just creating the reporting system if it’s to be done correctly. And a month turn-around for a feature request that is that big is a bit crazy. They said they were doing it…I just hope it’s done right and not thrown in to appease the hundreds of requests for this feature that has been all over this forum and the warchest forum.


(Dark_Neuron) #10

“Allowing people to create literally thousands of report requests incredibly easy per day for support to go through might lead to a huge delay on banning actual cheaters.”

Well this is the thing. People said that Wikipedia would never work, that it would be sabotaged constantly, and be a maintenance nightmare. That turned out to be false.

This could be similar. Will there be thousands of false reports? Maybe, maybe not.

And I did propose a solution for the people that would abuse the system.