[QUOTE=havok13888;442510]I agree but we need more variety, escort tanks etc etc has been done and it works. We need more variety in how we execute the mission not a change in the type of mission itself.
Another great variety to this escort a tank mission is hey, the bridge is destined to blow up. No matter what always happens on this one map.[/quote]
I’m not sure what you mean with the bridge comment, but if you mean randomizing the map layout / story so something else happens every time I think that would take a away a level of tactic from the game. Or make it very complicated with people developing a tactic for every combination of the map.
[QUOTE=havok13888;442510]
Now instead of escorting the tank that has the bomb or what ever you need to pick up the bomb yourself and escort the carrier like the data brain mission. There you go, you got a new twist.
And say it’s an EMP say every couple of minutes it lets out a blast and everyone needs to basically drop it and run or have all the equipment disabled.[/quote]
First you say that escorting the tank is an idea that works (which I agree with), don’t you see that these changes would be rather significant. (and not just a new twist)
VIP escort is different from a tank escort, for instance what happens when the VIP dies? With a tank the progress is ‘saved’, but with a VIP would it be reset or would it drop to the floor. Also the speed of the VIP is a new problem and the fact that he wouldn’t have a predefined route. Unless you mean that the VIP is an AI didn’t they do that in Brink?
[QUOTE=havok13888;442510]
Coming back to theme, UE3 is powerful enough that map changing things can be implemented.
Say you hack a Slipgate the first time and it goes wrong. So now instead of a Slipgate to the next objective you have opened it to somewhere in space and everything within a certain radius is getting sucked in.
The environment in front but not say behind it is desolate and sort of pulled in. If you walk in front of it you basically get torn to shreds. So a good way to approach it is from behind or sides and re-hack it or blow it up. There you go a cool new twist to the same old but something I don’t see possible in current DB.
I know once you play it a 100 times it becomes generic but guess what you will never forget the first time you and a friend go YAY we hacked it and run into it with a tank only to end up floating in space just to go WTF! 
Very few game try for the WOW/WTF moments any more. Most of those moments now a days come from glitches and not real design[/QUOTE]
Cool idea. Sparked some ideas of my own.
2 things I’ve noticed from the video:
We don’t know who the ‘enemy’ or even who the good guys are in DB yet (only seen 5 characters which I will presume is a team).
The name is dirty bomb and the icon is some kind of nuclear symbol.
Taking these two things maybe the enemy team could use some kind of nuclear weapons or acid?
Or how about this for map dynamics:
A map where some kind of nuclear device has just gone off and it sprayed acid on everything. You enter the map in hazmat suits and as the match progresses the buildings around you melt.
Or just simply a map during a sunset has always seemed like such a cool setting and thanks to unreal I think it’s possible.
Just trying to bounce around some ideas, maybe we can come up with something the devs can use. 