Theme


(havok13888) #1

I’m not in the alpha but looking at the trailers you can see hey it looks like modern warfare or slightly futuristic warfare. Pretty much what every FPS is doing these days.

Just trying to understand if the community feels this is Okay. I just feel as an F2P game this game will live longer than most regular $60 packages. Do you feel SD is missing an opportunity to look ahead and use a completely different theme.

I mean Quake wars was different from what most offered at the time which was COD4 and TF2 and BF:BC.

Why a human VS human. Not saying follow Quake wars but you could easily have made aliens on the receiving end this time. Aliens defending their planets. Or a more galactic war where war would take place on both human and alien territories.

Or just only alien VS alien in general. Or just something completely different?

This would have just given them an opportunity in creating unique weapons/situations/objectives

The coolest thing in QuakeWars was the Slipgate. You ended up in a completely different map. I doubt they can do such things with dirty bomb or can they?

Thoughts?


(Falcon.PL) #2

Who cares about the story? Unique weapons/gadgets are the only reason why I might want it different. Tactical shields and that sort of stuff can bring things to a bit new level in terms of tactical/operational gameplay, although we can live without it… Maybe it’s not the right approach to a game, but first of all I expect shooter to be a shooter.

Some stuff that would make things different would be appreciated though. Not necessarily alien tools, but something that would allow us to shape the battlefield on the fly. Does not have to be weapon/gadget related, maybe some map thing. Even better - good tools to create dynamic maps yourself(community content, hell yeach!).


(en2ie) #3

Slipgate was an awesome map, but I cannot see something as radical fitting in with the world of DB.


(havok13888) #4

Yep I don’t care about story but the setting will determine what we see in the game. I mean can’t have random teleporters or flying monkey in DB :stuck_out_tongue:

So at the end of the day probably only air strikes are the COOL/UNIQUE thing in the games as most games don’t have it.

Hell I was just thinking if they had the covert ops be fairly meele-ish or close quarter combat types. They could have given them the blink ability like in dishonored. If you see them coming they are toast but if they get the jump on you, well you will get back stabbed in an instant.

I dunno lots of lost opportunity here.


(rookie1) #5

There is nothing that could prevent DB to expand in different cities ,time and universes in futur expansions
What if a DB 2090 was made we could see space ships :slight_smile:
Its like in movies ,when someone die ,there is always a way to revive him in a next movie…
That up to them …but that would be cool
(I Know me i would make Base story with sequels )


(DeathRencarnate) #6

Dual Rocket Jump FTW!!!

I think the whole alien thing would have steemed off too far from ET and what developerts did well with it.

IMO, this is like a refurbished ET - better graphics, slightly different gameplay, similar objectives but altered.

How many times have we seen objectives in ET being based on escorting a truck/tank.

If the gameplay and maps are made similarly to ET then this will be a hit.


(havok13888) #7

I agree but we need more variety, escort tanks etc etc has been done and it works. We need more variety in how we execute the mission not a change in the type of mission itself.

Another great variety to this escort a tank mission is hey, the bridge is destined to blow up. No matter what always happens on this one map.

Now instead of escorting the tank that has the bomb or what ever you need to pick up the bomb yourself and escort the carrier like the data brain mission. There you go, you got a new twist.

And say it’s an EMP say every couple of minutes it lets out a blast and everyone needs to basically drop it and run or have all the equipment disabled.

Coming back to theme, UE3 is powerful enough that map changing things can be implemented.

Say you hack a Slipgate the first time and it goes wrong. So now instead of a Slipgate to the next objective you have opened it to somewhere in space and everything within a certain radius is getting sucked in.

The environment in front but not say behind it is desolate and sort of pulled in. If you walk in front of it you basically get torn to shreds. So a good way to approach it is from behind or sides and re-hack it or blow it up. There you go a cool new twist to the same old but something I don’t see possible in current DB.

I know once you play it a 100 times it becomes generic but guess what you will never forget the first time you and a friend go YAY we hacked it and run into it with a tank only to end up floating in space just to go WTF! :stuck_out_tongue:

Very few game try for the WOW/WTF moments any more. Most of those moments now a days come from glitches and not real design


(rookie1) #8

[QUOTE=havok13888;442510]I agree but we need more variety, escort tanks etc etc has been done and it works. We need more variety in how we execute the mission not a change in the type of mission itself.

Another great variety to this escort a tank mission is hey, the bridge is destined to blow up. No matter what always happens on this one map.

Now instead of escorting the tank that has the bomb or what ever you need to pick up the bomb yourself and escort the carrier like the data brain mission. There you go, you got a new twist.

And say it’s an EMP say every couple of minutes it lets out a blast and everyone needs to basically drop it and run or have all the equipment disabled.

Coming back to theme, UE3 is powerful enough that map changing things can be implemented.

Say you hack a Slipgate the first time and it goes wrong. So now instead of a Slipgate to the next objective you have opened it to somewhere in space and everything within a certain radius is getting sucked in.

The environment in front but not say behind it is desolate and sort of pulled in. If you walk in front of it you basically get torn to shreds. So a good way to approach it is from behind or sides and re-hack it or blow it up. There you go a cool new twist to the same old but something I don’t see possible in current DB.

I know once you play it a 100 times it becomes generic but guess what you will never forget the first time you and a friend go YAY we hacked it and run into it with a tank only to end up floating in space just to go WTF! :stuck_out_tongue:

Very few game try for the WOW/WTF moments any more. Most of those moments now a days come from glitches and not real design[/QUOTE]
I want to see you in the VIPs :slight_smile:


(havok13888) #9

lol as soon as I have the money :stuck_out_tongue:


(stealth6) #10

[QUOTE=havok13888;442510]I agree but we need more variety, escort tanks etc etc has been done and it works. We need more variety in how we execute the mission not a change in the type of mission itself.

Another great variety to this escort a tank mission is hey, the bridge is destined to blow up. No matter what always happens on this one map.[/quote]

I’m not sure what you mean with the bridge comment, but if you mean randomizing the map layout / story so something else happens every time I think that would take a away a level of tactic from the game. Or make it very complicated with people developing a tactic for every combination of the map.

[QUOTE=havok13888;442510]
Now instead of escorting the tank that has the bomb or what ever you need to pick up the bomb yourself and escort the carrier like the data brain mission. There you go, you got a new twist.

And say it’s an EMP say every couple of minutes it lets out a blast and everyone needs to basically drop it and run or have all the equipment disabled.[/quote]

First you say that escorting the tank is an idea that works (which I agree with), don’t you see that these changes would be rather significant. (and not just a new twist)
VIP escort is different from a tank escort, for instance what happens when the VIP dies? With a tank the progress is ‘saved’, but with a VIP would it be reset or would it drop to the floor. Also the speed of the VIP is a new problem and the fact that he wouldn’t have a predefined route. Unless you mean that the VIP is an AI didn’t they do that in Brink?

[QUOTE=havok13888;442510]
Coming back to theme, UE3 is powerful enough that map changing things can be implemented.

Say you hack a Slipgate the first time and it goes wrong. So now instead of a Slipgate to the next objective you have opened it to somewhere in space and everything within a certain radius is getting sucked in.

The environment in front but not say behind it is desolate and sort of pulled in. If you walk in front of it you basically get torn to shreds. So a good way to approach it is from behind or sides and re-hack it or blow it up. There you go a cool new twist to the same old but something I don’t see possible in current DB.

I know once you play it a 100 times it becomes generic but guess what you will never forget the first time you and a friend go YAY we hacked it and run into it with a tank only to end up floating in space just to go WTF! :stuck_out_tongue:

Very few game try for the WOW/WTF moments any more. Most of those moments now a days come from glitches and not real design[/QUOTE]

Cool idea. Sparked some ideas of my own.
2 things I’ve noticed from the video:
We don’t know who the ‘enemy’ or even who the good guys are in DB yet (only seen 5 characters which I will presume is a team).
The name is dirty bomb and the icon is some kind of nuclear symbol.

Taking these two things maybe the enemy team could use some kind of nuclear weapons or acid?

Or how about this for map dynamics:
A map where some kind of nuclear device has just gone off and it sprayed acid on everything. You enter the map in hazmat suits and as the match progresses the buildings around you melt.

Or just simply a map during a sunset has always seemed like such a cool setting and thanks to unreal I think it’s possible.

Just trying to bounce around some ideas, maybe we can come up with something the devs can use. :slight_smile:


(havok13888) #11

I didn’t mean every mission the route gets randomized. I meant we need a different kind of escort the tank mission. Just some general variation in it.

[QUOTE=stealth6;442652]
First you say that escorting the tank is an idea that works (which I agree with), don’t you see that these changes would be rather significant. (and not just a new twist)
VIP escort is different from a tank escort, for instance what happens when the VIP dies? With a tank the progress is ‘saved’, but with a VIP would it be reset or would it drop to the floor. Also the speed of the VIP is a new problem and the fact that he wouldn’t have a predefined route. Unless you mean that the VIP is an AI didn’t they do that in Brink?[/QUOTE]

Nope it’s more like a non resetting flag. It just drops right there in that same spot and you keep pushing forward with it. The only catch is every minute or so it will let out a charge that will disable weapons of people in a small radius. This will really change the dynamic because the team that is pushing can actually have the guy run in with that flag at the exact time it’s about to go off and have the a really large chunk of the enemy team disabled. But if they are not careful they might end up having the same thing done to themselves.

[QUOTE=stealth6;442652]
Cool idea. Sparked some ideas of my own.
2 things I’ve noticed from the video:
We don’t know who the ‘enemy’ or even who the good guys are in DB yet (only seen 5 characters which I will presume is a team).
The name is dirty bomb and the icon is some kind of nuclear symbol.

Taking these two things maybe the enemy team could use some kind of nuclear weapons or acid?

Or how about this for map dynamics:
A map where some kind of nuclear device has just gone off and it sprayed acid on everything. You enter the map in hazmat suits and as the match progresses the buildings around you melt.

Or just simply a map during a sunset has always seemed like such a cool setting and thanks to unreal I think it’s possible.

Just trying to bounce around some ideas, maybe we can come up with something the devs can use. :)[/QUOTE]

I like the melting idea it could also be done along the lines of a bursting dam. Map is broken into small chunks and say the every so often you have a rush of water flooding the streets. Every flood destroys a bunch of the environment. Say you have a 20 min match and every 5 minutes there is a flood. So every 5 minutes when that flood happens the only option you have if you want to live is reach for the high ground or some sturdy shelter. Now when the flood happens some buildings or barricade structures are lost/rearranged. This will be a dynamic change to the environment every 5 minutes in the game but it will always happen the same way in order to maintain balance and stability of the match ups.

Yes please sunsets or just night missions are desperately needed.


(slicepie) #12

I like guns:3