Hi all me again 
I’m makin a mess around map for a forth comin lan party and need to have a map ready , all is done except for the sucky script. ( guess they wouldnt be sucky if knew them)
Ok there 2 doors to blow (axis/allied) and the rest is like silly ctf where i got most of the script from, just wondering can anyone see the mistakes::
game_manager
{
spawn
{
// Set scenario information
wm_axis_respawntime 15
wm_allied_respawntime 15
wm_set_round_timelimit 30
wm_number_of_objectives 6
// accum 0 holds status of each flag as a bit
// capped = set, not capped = reset
accum 0 set 0
accum 1 set 0
// If the round timer expires, no one has won
// Set the round winner: 0 == AXIS, 1 == ALLIED
wm_setwinner -1
}
spawn
{
}
}
axis_door
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce " v57 now get that gold !!!"
}
}
allied_door
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce " Nice, now get that gold !!!"
}
}
trigger add_axis_goldbar
{
accum 0 inc 1
trigger game_manager axis_secured
wm_teamvoiceannounce 0 "axis_hq_objective_captured"
wm_teamvoiceannounce 1 "allies_hq_objective_captured"
trigger gold_axis_full_1 show
trigger gold_axis_trans_1 hide
accum 0 abort_if_less_than 2
trigger gold_axis_full_2 show
trigger gold_axis_trans_2 hide
accum 0 abort_if_less_than 3
trigger gold_axis_full_3 show
trigger gold_axis_trans_3 hide
trigger game_manager axis_win
}
trigger axis_secured
{
accum 0 trigger_if_equal 1 game-manager axis_secured1
accum 0 trigger_if_equal 2 game_manager axis_secured2
accum 0 trigger_if_equal 3 game_manager axis_secured3
}
trigger axis_secured1
{
wm_announce "Axis team has took the first Gold Crate!"
}
trigger axis_secured2
{
wm_announce "Axis team has had away the second Gold Crate!"
}
trigger axis_secured3
{
wm_announce "Axis team has owned the last Gold Crate!"
}
trigger add_allies_goldbar
{
accum 1 inc 1
trigger game_manager allies_secured
wm_teamvoiceannounce 0 "axis_hq_objective_captured"
wm_teamvoiceannounce 1 "allies_hq_objective_captured"
trigger gold_allies_full_1 show
trigger gold_allies_trans_1 hide
accum 1 abort_if_less_than 2
trigger gold_allies_full_2 show
trigger gold_allies_trans_2 hide
accum 1 abort_if_less_than 3
trigger gold_allies_full_3 show
trigger gold_allies_trans_3 hide
trigger game_manager allies_win
}
trigger allies_secured
{
accum 1 trigger_if_equal 1 game_manager allies_secured1
accum 1 trigger_if_equal 2 game_manager allies_secured2
accum 1 trigger_if_equal 3 game_manager allies_secured3
}
trigger allies_secured1
{
wm_announce "Allied team has stolen the first Gold Crate!"
}
trigger allies_secured2
{
wm_announce "Allied team has ran away really fast with the second Gold Crate!"
}
trigger allies_secured3
{
wm_announce "Allied team has smoked the last Gold Crate!"
}
trigger allies_win
{
wm_setwinner 1
wait 1500
wm_endround
}
trigger axis_win
{
wm_setwinner 0
wait 1500
wm_endround
}
}
gold_axis_full_1
{
spawn
{
setstate gold_axis_full_1 invisible
}
trigger show
{
setstate gold_axis_full_1 default
}
}
gold_axis_full_2
{
spawn
{
setstate gold_axis_full_2 invisible
}
trigger show
{
setstate gold_axis_full_2 default
}
}
gold_axis_full_3
{
spawn
{
setstate gold_axis_full_3 invisible
}
trigger show
{
setstate gold_axis_full_3 default
}
}
gold_axis_trans_1
{
spawn
{
setstate gold_axis_trans_1 default
}
trigger hide
{
setstate gold_axis_trans_1 invisible
}
}
gold_axis_trans_2
{
spawn
{
setstate gold_axis_trans_2 default
}
trigger hide
{
setstate gold_axis_trans_2 invisible
}
}
gold_axis_trans_3
{
spawn
{
setstate gold_axis_trans_3 default
}
trigger hide
{
setstate gold_axis_trans_3 invisible
}
}
gold_allies_full_1
{
spawn
{
setstate gold_allies_full_1 invisible
}
trigger show
{
setstate gold_allies_full_1 default
}
}
gold_allies_full_2
{
spawn
{
setstate gold_allies_full_2 invisible
}
trigger show
{
setstate gold_allies_full_2 default
}
}
gold_allies_full_3
{
spawn
{
setstate gold_allies_full_3 invisible
}
trigger show
{
setstate gold_allies_full_3 default
}
}
gold_allies_trans_1
{
spawn
{
setstate gold_allies_trans_1 default
}
trigger hide
{
setstate gold_allies_trans_1 invisible
}
}
gold_allies_trans_2
{
spawn
{
setstate gold_allies_trans_2 default
}
trigger hide
{
setstate gold_allies_trans_2 invisible
}
}
gold_allies_trans_3
{
spawn
{
setstate gold_allies_trans_3 default
}
trigger hide
{
setstate gold_allies_trans_3 invisible
}
}
axis_gold_flag
{
death
{
trigger game_manager add_axis_goldbar
}
}
allied_gold_flag
{
death
{
trigger game_manager add_allies_goldbar
}
}
axis_gold_crate
{
spawn
{
accum 0 set 0 // gold counter
}
trigger stolen
{
setstate axis_gold_crate invisible
}
trigger secured
{
setstate axis_gold_crate default
}
trigger returned
{
}
}
Hope someone can help .(sorry if it looks like a lot of spam )
