THEBRINK.TV IGL tournament footage is up!


(Exedore) #21

I wasn’t speaking about the maps specifically. That bottom line is an oversimplification in a game this complex… an example of just one of the things that need to factor in is the difference between level/ability progress and weapon unlocks (pub) vs having everything to pick from (comp).

Not to mention how players adapt; the ways in which stats have changed without direct balancing tweaks are quite fascinating. We could release maps as ‘balanced’, and it would change three weeks later. The key is long term support and attention.


(Rahabib) #22

a light in the distance??!!

I would love to see some cheat protected vars moved to server vars so we can test various items:
moverspeed (vehicles and vip)
engy hack speed
engy dehack speed
a means to have combat intuition set to “on”, “off”, or “sound only” (I think sound only could be workable in comp)
adrenaline duration
pip regen rate
health regen rate (on off or a duration time)
flash bang durations
mine radius
activation times for several abilities like disguise, scavange
charge set times
cool down timers
+more (I am sure I am forgetting several)

and a means to view the server rules before joining.

its a lot, but hey, I can dream right? this way we can use the abilities and tweak them without out right banning half of them (like adrenaline and combat intuition) and make some that are useless more useful (like scavenge).


(INF3RN0) #23

It is important to remember that many of these competition VODs are Brink being played by the more capable portion of players in the game and with more perfected teamwork. Carb-9 med/lights is more than just personal preference :wink:; among the other problems that present themselves. Good to get a response of hope from SD though (that’s why I still idle the game) :).


(Shotgun Surgeon) #24

After working as long and as hard as you did, why does this game still have so many issues? Especially the lag! My God, the lag! Think about how many players and future customers you lost just because of the lag! And the graphics – what happened there? Then there’s the exclusion of a lobby… yet on this website there’s a section for Brink Clans and Competition. A lobby helps a lot with clans and competition. Bot AI is horrible too… care to explain that? Map imbalances and how AWFUL the map designs are?

And why is the game priced at $60? The games I pay $60 for has CONTENT. This game has customizations that aren’t as good as you made them out to be in the previews, a campaign mode that is basically multiplayer with bots, a co-op mode that is you and your friends against bots, a freeplay mode that can either be humans and bots vs humans and bots or humans vs humans. In short, IT’S ALL THE SAME!

Please, Mr. Lead Game Designer … address these questions. You worked long and hard for what now?! Oh, you didn’t work long and hard as you have just to let the problems lie. But why couldn’t you work long and hard TO GIVE US A PROPER GAME?! Not this half-complete broken thing.

Other people here might respect you and think “omg the lead game designer is here that’s awesome!” And others will kiss your feet (like Jess Alon). But right now to me you’re like the Mcdonalds manager who messed up my order.


(jazevec) #25

Is there any reason you include 1 hour of “oh crap server crashed” talk ? For historians ? Couldn’t you edit the video ?


(Smokeskin) #26

Shotgun Surgeon, what you’re really ranting at is the reality of most game publishing today. Most games just don’t get the budget for QA and testing that is needed for a flawless release.

I think SD is doing a great job at patching stuff. If you compare it to something like Dawn of War and Company of Heroes where every release you had months of gamebreaking bugs without patching, and we relied on sportsmanship from opponents to not abuse it, this is much, much better.


(sirius89) #27

[QUOTE=Shotgun Surgeon;323267]After working as long and as hard as you did, why does this game still have so many issues? Especially the lag! My God, the lag! Think about how many players and future customers you lost just because of the lag! And the graphics – what happened there? Then there’s the exclusion of a lobby… yet on this website there’s a section for Brink Clans and Competition. A lobby helps a lot with clans and competition. Bot AI is horrible too… care to explain that? Map imbalances and how AWFUL the map designs are?

And why is the game priced at $60? The games I pay $60 for has CONTENT. This game has customizations that aren’t as good as you made them out to be in the previews, a campaign mode that is basically multiplayer with bots, a co-op mode that is you and your friends against bots, a freeplay mode that can either be humans and bots vs humans and bots or humans vs humans. In short, IT’S ALL THE SAME!

Please, Mr. Lead Game Designer … address these questions. You worked long and hard for what now?! Oh, you didn’t work long and hard as you have just to let the problems lie. But why couldn’t you work long and hard TO GIVE US A PROPER GAME?! Not this half-complete broken thing.

Other people here might respect you and think “omg the lead game designer is here that’s awesome!” And others will kiss your feet (like Jess Alon). But right now to me you’re like the Mcdonalds manager who messed up my order.[/QUOTE]

If it wouldn’t be so sad and so true i would propably laugh now.


(jazevec) #28

The question is would you be fine playing a FPS game with less impressive visuals and audio but better gameplay, stability, performance optimization ? I would.

There are nearly no small studio FPS games anymore. It’s as if smaller developers think they can’t compete if they can’t match the graphics of AAA games. Maybe they’re right.
Natural Selection 2 is in the works and it looks promising, but the development so far is a bit rocky path, they already have significant delay.

I think SD is doing a great job at patching stuff.

To be honest we don’t know. Maybe they would even like to spend more time working on the game but are assigned to something else. I prefer the worst thruth to candid lies, but I guess I’m alone.


(Shotgun Surgeon) #29

I wholeheartedly agree. And yes, most games released are not flawless and Brink definitely isn’t an exception. It doesn’t help that the very first few matches (and many more after that) were so laggy that I couldn’t even move. In other games, lag would be represented by hits not registering or getting killed 5 seconds after you took cover… annoying, but still playable. Also, the lack of content is discouraging. I just don’t understand that if this was a low-budget game, how come we paid $60 for it?

I think SD is doing a great job at patching stuff. If you compare it to something like Dawn of War and Company of Heroes where every release you had months of gamebreaking bugs without patching, and we relied on sportsmanship from opponents to not abuse it, this is much, much better.

Dawn of War and Company of Heroes also had an enjoyable campaign experience. I understand that Brink is a game based on MP… but that’s not what they were making it out to be.


(dommafia) #30

The videos are auto archived. Use that wonderful feature know as skipping ahead.


(Smokeskin) #31

[QUOTE=jazevec;323288]The question is would you be fine playing a FPS game with less impressive visuals and audio but better gameplay, stability, performance optimization ? I would.
[/QUOTE]

I don’t know, but I know the publishers are going to push developers for more eye candy and more features, and always restrict budgets for testing. Bottom line is, they’ll get testing for free once the game is released - publishers are not going to say “ok, you can spare some money from the graphics, we’ll switch that to QA”, they’ll just say “great, that means the game will be cheaper”. It is a ****ty deal for us gamers, but that’s how it works.

For example new versions of Windows, I never switch right away. There’s always tons of problems with bug, lacking drivers, compatiblitiy, whatever.

The way I see, we should take the same approach to games. If you’re hyped enough to play from release, you’re signing up for dealing with the release problems. If you want the initial bugs to be weeded out, you’ll have to wait a bit.

That’s just how it is.

Oh, and gameplay in Brink is ****ing amazing. Some things need balancing, sure, but damn this thing has gameplay through the roof.


(Smokeskin) #32

[QUOTE=Shotgun Surgeon;323414]
Dawn of War and Company of Heroes also had an enjoyable campaign experience. I understand that Brink is a game based on MP… but that’s not what they were making it out to be.[/QUOTE]

They advertized Brink as seamless MP-coop-solo, the same missions where bots and players were interchangable. Which is exactly what it was.

I see that it is really thin on the SP side of things. I pretty much only buy games for the MP and rarely spend any time on anything else, so I’m used to paying full price for MP content alone. Doesn’t seem like a bad deal to me.


(peteXnasty) #33

The main reason all you see is carb 9+light in these is bcause these clans all picked the easy and obvious “best setup” rather than branch our a little. Is there a better setup? I can’t comment. But I bet most players don’t bothr to even try.


(Smokeskin) #34

It is a common problem. The fitness landscape can have very dominant local maximums that are difficult to escape, even if the global maximum is larger. If other maximums are very far away, and they are the result of complex or non-intuitive to reach, they can remain hidden for a long time. It is very easy to determine if changing your gun or one attachment is better or worse, but finding out that a strategy like all heavies with EZnades is dominant is very, very difficult when individually switching to a heavy with EZnade is clearly a bad choice.


(Apples) #35

Why is every thread plagued with “It’s laggy and shizzle”, cant you guyz talk about the video in this video thread? And yes I MEAN to be rude.

And why does no one applause to that sentence? Easier to bash than to thanks heh?

/Off topic

First person is needed, didnt feel the immersion on those VoDs. And was rather bored quick

Peace


(Smoochy) #36

[QUOTE=shibbyuk;323173]Nice footage, thanks for posting!

It sounds like they agree with you and there are probably enough reminders of that posted on the forum! I hope spirits are still high over at SD because they’ve achieved a lot for an independent UK developer, whichever way you look at it.

I’m really enjoying the game when I get a chance to play it, particularly when I get on the OCB server :slight_smile: And since I don’t get the opportunity to say this at the end of the round - GG ;)[/QUOTE]

yeah, where is end of game chat? it seems comms has been killed off due to console gaming. before ps3/xbox people chatted via text all the time in games. some good banter too…


(GreasedScotsman) #37

Day 2 coverage VODs are up

http://thebrink.tv/videos.php


(Ghostdog) #38

http://www.splashdamage.com/forums/showthread.php?t=27387&page=5 - pinksocking’s post looks promising.

[QUOTE=Apples;324209]
First person is needed, didnt feel the immersion on those VoDs. [/QUOTE]

Agreed, or at least some over-the-shoulder viewpoint that isn’t so detached from the action.