Try hard isn’t useless though. If you’re struggling to get through defensive lines then try hard COULD turn that.
The WORST perk in the game
[quote=“SlendusTea;46034”]I’m honestly surprised nobody has mentioned the try hard perk yet. Pineapple juggler seems alright on paper, but obviously in practice it falls short (not to mention not working as intended atm if I recall correctly.) Try hard is a perk that, in my opinion, functions poorly both on paper and in practice. For it to be useful you have to die three times without killing anyone, and then you have one life with +30hp. While this is definitely a significant bonus, it’s a one-time bonus. It’s not like you even see this perk on cards for mercs that could make good use out of it like medics, but on heroes like proxy, bushwhacker, and rhino (lolwut).
In all honesty I am incredibly confused as how anyone could think the perk was a good idea to implement.[/quote]
Not only it’s plain bad on paper and in practice, but it’s also a very bad concept. Only useful for beginners or bad players. I don’t get why you should be rewarded for dying.
[quote=“Eox;46044”]
Not only it’s plain bad on paper and in practice, but it’s also a very bad concept. Only useful for beginners or bad players. I don’t get why you should be rewarded for dying.[/quote]
This. I dare even say it is a Beginners Trap because some extra health won’t do much if the enemy keeps on scoring Dings on you.