The Worst Map You've Ever Seen (My First)


(PM5K) #1

This is my first ever map, my only goal was to put all the tutorials I had read together into one map.

Creating a working map (min and max coords)
Creating a door
Creating a breakable window
Creating a ladder
Creating a pk3

As you should be able to see I have a door (well two) and most of the windows are breakable (fourteen total) and there are two ladders.

I know it’s horrible but I did enjoy doing it and hope to improve on my next map. I really have a lot of respect for people that can do this well, it’s not as simple as making a map, the map needs to play well, and it needs to look nice with a good selection of textures.


(Osirin Ra) #2

isnt having fun all that matters anyway? :slight_smile:

good job! isnt mapping fun? heh

take things slowly too… and dont try to do too much at once…

Me personally i like to work on my maps in pieces as prefabs and then import them all into my map that has a floorplan on a single brush, its like legos then! :slight_smile:

and that looks better than my first map LOL!! (using BSP for quake1!)


(PM5K) #3

Yeah I had a good time. I think of it almost like a person who makes a model train set with all of the trimmings, except that I am doing it digitally, and of course people can play it.

Anyhow thanks for the kind words and the tips. I’m certainly looking at how to go about doing a bigger map since my first is quite small.


(Osirin Ra) #4

one word: PLAN

I usually make a floorplan in Photoshop or draw it … make it into a TGA file and use it as a texture and scale it up based on the player size… then lay out basic brushes based on it… if its a large complex area i export the “outline” brush to a prefab and work on it seperatly (large maps can get kinda slow anyway!!)

that way you can make alot of detail without other things getting in the way.

Also photo’s help alot… as well as just looking around your nieghborhood, as well as looking at the small details in maps and think of ways to “copy” them for practice. I also tend to work “from the inside out” with buildings…

Texturing for me is always the hardest part :frowning:


(Danyboy) #5

Lol i rarely plan that much - i make a few sketches on pad of map, maybe terrain profile and location of buildings - but after that I choose an area of the map to go into detail and work my way round the map from there

But have fun - if its not fun - do sometihng that is