The Wolfenfiles: Researching Wolf: ET's Maps, Weapons, and Vehicles


(amazinglarry) #21

Why doesn’t this make sense to me? I don’t have to ask ID to use Radiant and create a new ET map or anything… why should someone at SD on their ‘own time’ have to? It’s not being released as for profit… it’d be by the ‘community’.


(Mateos) #22

iD asked SD to make an extension to their game, they used content from RtCW, and it belongs to iD.

It’s like you would like to use RtCW stuff in an other game, you don’t have the right to.


(amazinglarry) #23

No. I don’t understand the difference of a normal person using Radiant to make a new map, and an SD employee on their own time. Not issuing an ‘official’ release. Just a community release like all other players in the community do. Why is that difficult to comprehend?


(Mateos) #24

Then you can rip HL² and TF2 since Source and the last game are free? Since they have a SDK?

Wolfenstein is property of iD, they’re still selling RtCW, ET is an exception, but can’t be exploited like if everything were “free”, the materials was made or taken from a commercial game still under licence.


(amazinglarry) #25

[QUOTE=Mateos;401169]Then you can rip HL² and TF2 since Source and the last game are free? Since they have a SDK?

Wolfenstein is property of iD, they’re still selling RtCW, ET is an exception, but can’t be exploited like if everything were “free”, the materials was made or taken from a commercial game still under licence.[/QUOTE]

Still waiting for you to make any sense. You do realize the ET community has been releasing maps and mods for ET since day one, right?

People are adding their own assets all the time. The game isn’t making any money for anybody (at least not to my knowledge).


(Mateos) #26

Yes, they are STILL under ET. But if you port Fuel Dump to an other game, you will have to redo EVERYTHING.


(NewName) #27

Mateos is right, if you want a port or more details head over to id & contact them.

I think I’m the main reason all these details were released (regarding my message I sent them on here).


(stealth6) #28

Mateos & IDan I think you are missing the whole point here. It was initially asked if SD could release / complete the “missing maps”.
It has nothing to do with porting maps to other games etc.

For example here they have shown the layouts for radar, fueldump etc. Maybe they have the layouts of the missing maps and can release it or complete the maps with the current assets or make new ones(?) and release the maps.

I think it is allowed, but I don’t think it will happen. We can always dream though.


(Indloon) #29

[QUOTE=stealth6;401238]
I think it is allowed, but I don’t think it will happen. We can always dream though.[/QUOTE]

It is, however, you must spam Eds or Badmans message post, so they can do so :smiley:


(amazinglarry) #30

[QUOTE=stealth6;401238]Mateos & IDan I think you are missing the whole point here. It was initially asked if SD could release / complete the “missing maps”.
It has nothing to do with porting maps to other games etc.[/QUOTE]

Finally, somebody else who makes sense around here. I have no idea why they were thinking I was talking about remaking ET, or porting anything from ET to other games…


(NewName) #31

I read somewhere in here about ‘porting’ so replied to that, it wasn’t aimed at you.

From my PM to badman…

9th May 2012:

iDan:
Another question, inside the SDK I can see maps which were never released. Do these maps still exist? Even if they were aimed @ the SP game. trainyard.bsp, mp_goliath.bsp, sp_bruck_test006, SFM1.BSP, village1.bsp. I seen that you released the drawing of a RTCW map on it’s 10 year release date? Any chance of getting similar for ET? I understand it’s owned by id, but surely you can release material you made?

badman:
“To answer your second question, the maps that were shelved were all created using vastly earlier versions of the editor and the game code, so they wouldn’t actually work even if we did release them. I’ll do some poking to see what can be done there, but don’t get your hopes up.”


(Mateos) #32

If I scroll up in the discussion, these maps has been set at the same level of “game assets” (Connector post, who started this), then Nail replied with what rights there’s on assets, and it kept this way… Until stealth6 post.


(stealth6) #33

Nails reply just looked like the standard can’t do due to ID holding the rights etc. But in this case we’re not trying to use the assets for a new game or to port it to a different game.

Also since here they released the layout of the current maps I think the idea was are there layouts of the missing maps that we could work with? Or that SD could work with and release these maps.

Maybe they aren’t allowed to release any information about the maps at all… but it’s worth a shot asking.


(Nail) #34

id/Bethesda would still have to sign off on the unused maps, afaik they would be considered assets that belonged to id


(d3Xter) #35

I want nothing more ardently than an ET successor
and SD gives this webpage attention :wink: -> http://www.wolfmp.info/supporters.php
:slight_smile:


(Gir) #36

[QUOTE=d3Xter;401289]I want nothing more ardently than an ET successor
and SD gives this webpage attention :wink: -> http://www.wolfmp.info/supporters.php
:)[/QUOTE]

Its ID Software’s attention you need to attract


(Mateos) #37

Let them finish Doom 4 first :smiley:


(badman) #38

Just to clarify the unreleased maps thing a bit: All assets Splash Damage created for Wolfenstein: Enemy Territory during development are legally the property of id Software/ZeniMax, as we were merely contracted to develop the game for id. Hence the need for approval.


(ailmanki) #39

v586
vsay ftattack


(Mateos) #40

Thanks again for the details :smiley: