The wk maze


(Wezelkrozum) #1

I’making a new map with very much rooms.
Every rome does have several func_static entities. And they will be random triggered so you always have random maze.
The objective is nearly as baserace. You must capture the 6 boxs of your enemy and bring them back to your spawnpoint.

There are 6 rooms where you can spawn.


(Moedervlekje) #2

gl :slight_smile: looking forward to see the result of this :smiley:
would probably be alot of fun when playing with friends on a minor lan party, flaming all the way :stuck_out_tongue:


(Wezelkrozum) #3

ok. i saw this comming. I have trouble with the accums again.

How can i activate the accums at the beginning because it seems to be not listening to the accumcommands. I do this: “accum 1 set 1” “accum 1 bitset 1” (It ignore the commands: “accum 1 trigger_if_equal 1 accum1 controlaccum1_is_1” and “accum 1 abort_if_bitset 1”)


(walk_on_sky) #4

maybe i didn’t understand you right, but you can’t set an accum as a number (accum x set y) AND bitset it (accum x bitset 1/0)… maybe this is the mistake…

and i don’t understand that: “accum 1 trigger_if_equal 1 accum1 controlaccum1_is_1” what do you want your script to do? you can only trigger other script triggers with this command (then it is: accum 1 trigger_if_equal 2 [name of your script trigger])

walk_on_sky


(Wezelkrozum) #5

accum 1 trigger_if_equal 1 accum1 controlaccum1_is_1 means:
accum 1 trigger_if_equal 1 [name of the objective] [trigger]

like:
accum1
{
spawn
{
accum 1 trigger_if_equal 1 accum1 controlaccum1_is_1
}

trigger controlaccum1_is_1
{
}
}


(Wezelkrozum) #6

but, that was not the problem. The problem is that it doesn’t set the accums and the bits.


(kamikazee) #7

We can only judge this if you post a larger snippet. (This time between [ code ] tags, if you don’t mind…)
Don’t forget that an accum value is only valid within the same script block!


(Wezelkrozum) #8

I know that but the problem is solved. It’s not a map that’s beautifull or something. It’s more specified for the gameplay.
I finished 50% of the map today and here is a screenshot of an allie at the axis side
(the doors change randomly):


(Wezelkrozum) #9

I’m now testing the map with my brother. And I hope I can release the map tonight between 9 and 10 o’clock.


(Wezelkrozum) #10

ok, i finished the map.

Objective:
Capture 12 boxes of the enemy!
But watch out! The doors are going away and return randomly every 10 seconds.
The boxes in the middle of the field are also placed randomly. The places of the boxes change randomly every new mapround.

Max players:
64

Here can you download WK Maze V1:
From my computer (not always online)
Freewebs
Et.flphost.com
Filefront

If you have some ideas for a version 2 than you can email me to: misterbean50[at]hotmail.com.