The 'What the Dickens?' Update v53440 - 16/12/2015


(Remedie) #61

RNG event is back!


(PixelTwitch) #62

Think its at the point where we just have to accept and ignore it.
I want to buy a trinket but no way I am going to support this update with money until we see better systems around loadout cards.


(FireWorks) #63

[QUOTE=PixelTwitch;542923]Least I got less stutters to go with my less frame rate, black textures, warped textures, invincible sticky bombs and sounds from my left coming out louder on my right.

but seriously…

down to 70 fps from 100+ on certain parts of white chapel…[/QUOTE]

Any chance you run some super overclocked cards by EVGA or MSI?
All the issues you keep constantly posting about are things I only know from hardware forums where people overdo the OC or bought bad GPUs with factory OC.


(Mustang) #64

It’s been in there the whole time.


(Rémy Cabresin) #65

Updated the advanced settings section in the video options menu
Changed name of One Frame Interval to Thread Sync and inverted the behavior
Off - Improved performance at the cost of input latency
On - Reduced input latency as the cost of performance

this is all it says, and most people read ‘inverted the behaviour’ as true is now false and false is now true. They only flipped the menu switch in the sense that On in menu used to be True in config and Off was False, now On in menu = False in config and Off = True :frowning: They aren’t wrong, just confusing.

I even predicted it earlier when I asked if it meant only the menu or config aswell, didnt get answer


(abnorm) #66

friendly fire on in matchmaking is a great change! To remove more spam issues I would like to see following change in DB. The recharge of all deployables (mines, turrets, healingstations etc.) should be start when the deployables are destroyed.


(PixelTwitch) #67

[QUOTE=FireWorks;542940]Any chance you run some super overclocked cards by EVGA or MSI?
All the issues you keep constantly posting about are things I only know from hardware forums where people overdo the OC or bought bad GPUs with factory OC.[/QUOTE]

You are right its the same kinda problems however its not due to Overclocks (run my cards stock and without sli for DB)
Just likely a problem with having stuff that is “too new” for Dirty Bomb, such as hex core i7 and M2 SSDs.

My streaming computer is worse on every single game other than Dirty Bomb. Which is funny cause its a slower CPU and a much older GPU but gives better performance on DB.

The reason why I keep bringing this up is for the future really. Obviously as people upgrade their computers and go to newer tech they will generally find that Dirty Bomb starts to perform worse where most other games in there library get a decent boost in fps. For instance… if all development on the game stopped today… there is a good chance it will run better on older computers today then it will on brand spanking new ones in 5 years time and that is a worry.


(spookify) #68

[QUOTE=adeto;542952]Updated the advanced settings section in the video options menu
Changed name of One Frame Interval to Thread Sync and inverted the behavior
Off - Improved performance at the cost of input latency
On - Reduced input latency as the cost of performance

this is all it says, and most people read ‘inverted the behaviour’ as true is now false and false is now true. They only flipped the menu switch in the sense that On in menu used to be True in config and Off was False, now On in menu = False in config and Off = True :frowning: They aren’t wrong, just confusing.

I even predicted it earlier when I asked if it meant only the menu or config aswell, didnt get answer[/QUOTE]

I had it False and it was Off and now I have it to True and it is Off but imo it should be set to False and be off while True is On but now True is off so my one frame lag is now off and I get less mouse lag with it off or True which was the old False meaning it is off.

EZ!


(Ashog) #69

Ahaha, even more nade nerf! This is beyond ridiculous… Why not ditching nades completely then? I dont get it. To have that one remaining nade as a running joke?


(Destroy666) #70

I’m also not sure why Fragger is constantly nerfed and the more annoying Nader-spammer buffed. Of course he was overpowered (or rather most other mercs weren’t as gamechanging as him), but let’s not exaggerate. He’s supposed to deal higher damage due to high recharge, in the opposite to said Nader.


(fzl) #71

Ok this game is now a real joke!!!

i tell you why…

comp matchmaking is stupid…i played roundabout 20 comp games over xmas ( i am gold3),rest of my team has gold 5,4,3,2, … we get only cobalts or elite opponents!!!

you think that is fair matchmaking?

next is this stupid popup screen 4 the trinkets…this nerves and is stupid too

next is on many servers playing proxys with 0 skill… he trowing only mines and shoot the mines 4 killing enemy… you think that is good for a team based shooter?

next are this laggy min.10 servers… crashes…freezes and many more only on this servers…

btw all servers over 12 slots are laggy too ( i think this maps are only for max.12 players ( except dome)

the game was totally ok about performance…why you changed some ingame video settings now again?.. result are post over post in the forums about config…

AND HERE MY PERSONAL QUESTION TO SD!!!

Will this game ever go live???

with this non balance (Mercs,Maps,Comp Matchmaking) is this the dead of this game…!!!

Where are the Leagues 4 Dirty Bomb?..where are ESL?.. where are Cups? ( i mena fair cups 4 all players not this elite ****)

i spend over !!!600!!! Euro 4 this game and now im totally frustrated abou all this things…really…

Ok at the End some Suggestions from me 4 the next Update:

-remove that team mates or proxys himself can destroy her own Mines

-make Map Balancing (bridge 1th Stage, remove 1 obj from Trainyard and Dome etc…

-give us a league 4 competitive Playing (Example Clanbase ET divisions 1-4 national/international or something like this)

-fix the MG Bug (all Maps)

-fix this matchmaking (fair 4 all players and their ranks)

-more min 10 or example min20 servers

-more 12 slot servers

-rejoin match feature (after conn lost or something) for all servers…public and competition)

-reconnect function 4 console for all servers

-more crosshairs to pick

ok now im finished

greetz fuzzel


(dIaBol0s) #72

-Rematch inquiry after a Match to play again with the same Opponent would be nice.

-friendly fire on the Pub server

-Why no advertising on Steam Inet and print media?


(montheponies) #73

Matchmaking is a joke.

Been said before, main problem is not enough players. To me you need to bite the bullet and limit ranked MM to solo queing only.

Setup something different for team matchmaking by all means, but dont confuse it with ranked matchmaking. At the moment you are simply getting nothing like a balanced game and worse still pissing off the few folk that do try it (unless ur one of the pre-mades that enjoys spawnraping for 10min).

I won’t be going near it again until or unless something changes, don’t give a flying ***** about rank btw, just want a decent game.


(Szakalot) #74

what Monty said. there is just no reason to solo it against premades. even if ELO puts 2 teams of equal skill together, trying to scrap up some teamwork in a clueless group of 5 against organized premades is UNFUN.


(FireWorks) #75

and even then, youd need a few more seconds to set up mercs properly. The current time is often not enough even if you are partly premade on comms.


(Apples) #76

Or just copy splatoon…


(INFIN1TY) #77

what the … yeah, i unlocked a trinket, can’t equip it. But i got nice special edition loadouts for Nader