I’m getting 108 in the first of Ifurita’s shots. When moving forward I get 95, looking at the main hall from Ifurita’s location I get 48 and diving into the waterspray result in 12 FPS 
And running across the wooden bridge above the waterfall I get 72 FPS.
One strange thing though: When I have r_speeds 1 displayed like in Ifuritas screenshot, it only says 37000 tris.
I have set the highest graphic settings and are running in 1280x1024.
The machine is a AMD XP1700+, 512 MB with a Geforce3 TI500 graphics card.
However I didn’t think it was awfull playing in those area, even with more players. However thats probably due to the ‘gerbil-seconds’ argument.
Down in the tunnels there are a texture for the flickering lamps thats missing. I suspect the same texture is used in one of the adjoining tunnels, since the lamp texture is missing there too. The console logs these warnings at map load:
WARNING: reused image maps/well_d/lm_0051.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0039.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0046.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0040.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0047.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0008.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0009.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0011.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0010.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0005.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0010.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0009.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0027.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0049.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0079.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0066.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0107.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0044.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0047.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0067.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0062.tga with mixed glWrapClampMode parm
WARNING: reused image maps/well_d/lm_0047.tga with mixed glWrapClampMode parm
^3WARNING: R_FindImageFile could not find 'textures/lights/light_m20.tga' in shader 'textures/lights/light_m21_fb'
^3Shader textures/lights/light_m21_fb has a stage with no image
Also, if:
- Allies steal the jug
- Allies fill the jug
- Allies looses it
- Axis returns it or it times out
- Allies steal the jug again
- They don’t need to fill it again.
Why doesn’t the axis just throw out the water?