According to the wiki, compared to the Beckhill, the Stilnotto trades range and quick attack damage (5) for a meager 5 damage on the strong attack. This means the Stilnotto has damages of 35/85 compared to the Beckhill’s 40/80. Their speed values are otherwise the same, making their DPSes 61.8/85 and 70.6/80.
My question is: given the Stiletto has two tradeoffs (range and quick damage) for one benefit (heavy attack damage), why bother? Is it intended to be a weaker melee weapon to balance out more powerful augments on loadout cards? Or is there some hidden strength I’m not seeing? Is the wiki outdated? 85 doesn’t bring it into one-shot territory for 90 hp mercs.
I know melee weapon balance doesn’t come up often, but I feel this is of merit: does the Siletto need a buff?