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General
Continued performance optimizations
VOIP enabled on all servers
Updated all loading screens
Added VFX gibs when players are killed by a sniper rifle head shot
Players can no longer use free cam when dead, only when playing as a spectator
Players now climb ladders in the direction that they are facing (Previously W went up the ladder and S went down)
Nader is no longer automatically gibbed in execution when incapped with no medic alive to revive her to allow her to use martyrdom when incapped.
User Interface
Updated the Main Menu background
Updated VOIP UI on the HUD
Added the ability to mute players on the scoreboard by clicking on their name
Added the ability to see who is talking in VOIP on the scoreboard
Added new game/wave timer to top left
Planted C4 IFF’s now always display as primary IFF’s (Always visible regardless of distance)
Placed items (C4, hack devices, etc) now appear on the minimap when placed
Removed ammo bar, ammo providing characters now see an ammo icon above a player if they need ammo
Ready up element moved to top centre from top left
Tweaked EV IFF
Audio
Added “Retro” hit beeps
Added new Knife attack audio
Added sounds for highlighting UI elements on the main menu
Fixed the Heartbeat audio loop when dead
Fixed Mine audio loop
Fixed Ammo station audio loop bug
Updated the “Ability Ready” audio
Added some victim headshot sweeteners
Fixed hit beeps playing when hitting allies
Fixed issue with 10 second countdown audio not playing
Mercenaries
Arty
Tweaked Artillery Strike ability
Reduced Artillery shell damage to 75 (from 85)
Increased Artillery Cooldown to 25s (from 20s)
Reduced Assault Rifle damage
AURA
Increased shotgun range slightly
FRAGGER
Added ironsights back to the Machine Gun
Machine gun damage falloff begins slightly sooner
Machine gun recoil increased slightly
PHANTOM
Speed increased to match Proxy, Aura and Aimee
Katana skins can now be applied
RHINO
Increased minimum spread
Increased minigun damage
SKYHAMMER
Tweaked Airstrike ability
Changed projectile count from 9 to 14
Decreased time to call in the airstrike
Reduced distance between projectiles
Increased time for projectiles to start exploding once landed
Trail of airstrike projectiles is now team colored
STOKER
Reduced Molotov impact damage to 30 from 50
THUNDER
Machine Gun recoil slightly increased
Mercenary Art
Tweaked friend/foe lighting
Merc outfits added
Animation
Various improvements to jumping, crouch jumping and sprint jumping animations
Maps
OBJ_CANARYWHARF
Added placeholder commander intro voice-overs
Added Hack Device Blockout model with light
Tweaked Outro sequence
Hack devices are now resistant to explosives but are more susceptible to melee
Added updated minimap
Added named areas to display above the minimap when entering certain areas of the map
The C4 plant IFF’s are now displayed regardless of distance for the first objective
OBJ_WHITECHAPEL
Improved outro sequence
Added updated minimap
OBJ_VICTORIA
Fixed Outro sequence when Attackers run out of time
Added updated minimap
OBJ_TRAINYARD
Fixed issue with foliage having bullet collision
Added updated minimap
OBJ_BRIDGE
Added updated minimap
OBJ_MAP_6 (GREENWICH)
Both capture areas now have to belong to the attacking team for them to win (Previously both areas had to be captured 100% at the same time)
OBJ_BATTERSEAPLANT
Layout changed to BatterseaPlant according to feedback