The snow bush.


(dwe_flame) #1

hi there,

looking into gtkradiant, and inside the pak0.pk3
i have seen there are also tga files inside the models/mapobjects/plants/ with a bush_snow tga file.

but, how can i use this one ? it does not seem to work with the _remap command, and there is no md3 file for this bush.

is there someone who already fixed this, or has gotten it to work ?

** i see in fueldump and railgun they used the desert bush, but i rather use a snow bush model**
:rolleyes:


(Berzerkr) #2

Take a shader from the other bushes and let the new shader point to bush_snow.tga
If I only use remapshader for JPG’s it works fine, but to replace a JPG with a TGA with transparency always ended up in a mess for me. :frowning:


(IndyJones) #3

i can make a separate model, so u won’t need any remap shader command if u want…
xfire me.


(dwe_flame) #4

** added **