Hey guys, is there a way to edit a weapons skin without opening the .md3 file? I hate modeling (im not good at it) but im in the mood for some type of project. And I wanted to retexture the weapons into a more sharper look.
The Skin Bin
Replacing the default texture with a new one with the same path and name and, if concerning, editing its shader (In example, when placing a *.jpg instead of the default *.tga). But when replacing the texture, the new texture must match with the old one. I mean, the texture coordenates will be the same cause the 3D model wasnt edited. So you can change metal by wood, change colors, darkness, contrast… etc, but always keeping the same structure (same parts in the same positions).
Anyways, almost all mods/minimods just take one texture (i.e. models/weapons2/rifle/rifle.tga), then edit it changing brightness, colors, adding logos,… and save it as a new one rifle.tga file. It seems its what you have in mind. So build your new texture and add it into any kind of zz_XXX.pk3 pack, placing your texture following the same path that the default texture has (i.e. models/weapons2/rifle/rifle.tga). Finally place the zz_XXX.pk3 file inside etmain or inside any mod’s folder, depending of your preferences.
Ah, sorry. Well, inside etmain/pak0.pk3 file, I supose.
mmm… well, *.pk3 files really are *.zip files, but with renamed extension. So you can edit/view/extract/create… *.pk3 files with any tool similar to winzip.
omg… if you know all answers Im starting thinking Im silly and dunno what you asked in the first time 
Was just asking where the files where for the weapons. But im having a little hard time for it to show up though 
EDIT: Keeps saving as a dang .zip
Well, usually inside “models/weapons2” and “models/multiplayer” folders. Cant remember right now if there is any weapon texture ouside those folders… well, 3rd view mode tankmounted MG42 is inside “models/mapobjects/tanks_sd” folder
Well, while this is made. Does anyone know any good modeling tools for md3? I can’t seem to find one without having to make a script my self.
With blender you don’t need to make any scripts yourself. There are scripts that supports all elements of md3, with import and export (actually I’m not 100% sure about importing animations). There are scripts to import/export ase too. Also if you have problems with the shader paths of the model, you can recompile the md3 with nph3rno’s tool. With blender you need to download python too. All this stuff will have to be manually downloaded tho.
I tried to use blender like 4 hours ago and it just gave me an error :/.
And I can’t find where to import md3 from I can’t find it on the list.
You have to download scripts for that. What was the error? Couldn’t load python or something?
I can’t remember the error. But I got it to work :P. But I just realised that most of the models are mdc -_- WHY!!!
If you ever need the md3 import scripts that imp[ort everything including animations just ask, I have the best export and import scripts available.