Hello folks, I have played DB for a bit, and now I must bring up some things that caught my eye, and present possible solutions.
Lets start off with the simplest problem, ammo.
I have noticed that players do not start off each life with max ammo, for instance the fragger by default starts off with 50 rounds in reserve. This is obviously to encourage team cooperation by making the mercs rely on the mercs with ammunition supplying abilities. But this presents a problem, oftentimes those with the ammunition supplying abilities do not bother supplying their allies, instead using the ammo for themselves. These players do not seem to care about the incentives in place for supplying ammo, they only wish to supply themselves.
A possible solution:
Have players start off each life with ammo topped off, for instance the default fragger starting off with a nice 138 (iirc) round ammo reserve. (I would say to raise rewards for supplying ammo, but this would still not affect players who are only focused on killing/the objective. Sometimes there are no ammo supplying mercs in the match anyways)
Now for the beefier problems.
The shotgun, rifle, and damage problems:
I have decided to combine these three problems together due to them being so close in nature, so lets get started.
There have been many complaints about shotguns recently, and it is mainly due to them being amazing in most situations in this game. The maps are perfectly sized for shotguns to reign supreme, every map seems like a shotgunner’s dream. The problem does not entirely lie in the shotguns themselves, but mostly in the mercs that wield them and the terrain that they are used in.
Now for the rifle portion of the problem. There have also been complaints over the seemingly poor damage output by rifles, many refute these complaints by stating the importance of headshots, but that logically opens up a hole in that arguement and leads me into the next portion of the problem, damage. From my personal research, rifles do seem to output rather poor damage on a bodyshot, and of course, work wonders with headshots. This opens up a logical problem, why have slightly more realistic damage for only one part of the body? I understand that this game is not meant for total realism, by why give us a halfway taste of it?
A possible solution:
Make loadout cards including the shotguns available to the other mercs, and in turn, making loadout cards containing assault rifles available to the mercs who wield shotguns by default. This will open up the option to perfom in close quarters to the other mercs, yet allowing the lighter mercs to wield the assault rifles, allowing them to play in a slightly different fashion. This would also mean that by selecting the card with the shotgun, or the assault rifle, the player would understand that they were sacrificing a portion of their performance in certain scenarios.
So, make loadout cards available to the other mercs that contain shotguns, and let the lighter mercs use rifles. (I can see why lighter, faster mercs with rifles would be objectionable, they dont entirely need them anyways, since they have smg options, so perhaps alter the solutions to just give shotguns to the other mercs)
Perhaps make larger maps to encourage ranged gunplay.
As for assault rifles, beef up either the bodyshot damage, or the rof, making them a more viable option in combat.
Perhaps give a small buff to rifle AND pistol damage to the body.
Thanks for hearing me out, have a good one! 

