The REVIVR should be changed?


(Jostabeere) #1

Why does that thing deal damage in the first place and WHY. CAN. YOU. ONEHIT. WITH. IT?
That ability is way too strong compared to defibrilator of other healer-mercs.


(Mr-Penguin) #2

Revive Gun only one-shots on a headshot, which, without very much zoom on the scope, is very hard. It also can’t one-shot Fragger or Rhino either, so I think it’s balanced by Sparks’ low health.


(Gi.Am) #3

Because she is a sniper/medic hybrid.

She doesn’t have a regular weapon.
She has a small window in which she can deal maximum damage (chargeup/overcharging mechanic).
She can’t gibshot (atleast not normaly) unlike a real sniper.


(Jostabeere) #4

Sparks is a healer. Every Sparks I have in my team don’t care about support. Everyone responds: “Sparks medkits suck, we don’t use them” and then they proceed to snipe enemies with that unlimited ammo lazergun. It should be a revive-only weapon. At the moment she is a scopeless Vassili with medkits and 2 sidearms.


(LifeupOmega) #5

Well, it is true. Sparks’ med kits are mostly for sustaining themselves. Their main healing method is reviving - which is why they can do it at range.

Keep in mind Sparks also has no true primary weapon, and is stuck with using sidearms for other mercs, as her true primary “gun” is the REVIVR, which heals and damages. It adds a new way for medics to play, but unfortunately there will always be those who pick her up and focus on the sniper aspect more than the medic.

Also, with no damage from her REVIVR, why would people use her? She’s forced to engage at range just because of her low health pool, and needs a relatively reliable way of defending herself. Removing that, she’d be instantly outclassed by Aura, who has the same health but a health station that buffs her and allies up, and Sawbonez, who’s solid weapon choice and medpacks are still the go-to pick for better players.


(omegaskorpion) #6

The reason why i bought Sparks was exactly what you described.

Medic/sniper hybrid. This is her trade, she can be useful to the team but she can also snipe.

The med backs are usually too weak to use for allies (tough, i still give them to allies but not as usually as i give health packs with sawbones) and are better to use for self healing.

While it can insta head shot kill many mercs it still needs charging before it can deal enough damage to do so and if you charge too long the damn thing overheats and becomes useless for couple of seconds.

Now if you take the damage away from it, you make Sparks useless. Those tiny health backs don’t do shit and her smg is weaker than primary smg.

Also take note that defibrillator can be used for melee, it can deal 100 damage max charged (120 if you have melee damage augment) and can that way insta kill people in close range. It needs charging too but it does not overheat.


(giftedStatue) #7

I think her close-range abilities are a little silly. I mean, good Vassilis can quickscope you if you come up to them, but imagine if they could noscope you with 100% accuracy? It would be terrifying.


(GregHouseMD) #8

Sparks’ reviver has a charge time. It needs to be fully charged to instakill, which itself takes a second or two.


(CCP115) #9

I think you can noscope headshot, it is just way too hard with accuracy penalties.

As for OP, (original post not overpowered) it does damage yea, only 60 on FULL charge.

Sparks has 80 health, and uses machine pistols. As with Aura, she dies incredibly fast. Just shoot her in the face or something, she’ll flop down real quick. The BIGGEST problem with Sparks is how much she changes the tap out mechanic thing.

Before sparks, I wouldn’t finish my kills if no meds were around, and something else was going on. Now? I have to finish my kills, who knows where a Spark may be, watching, waiting. And that invincibility during revive is also pretty annoying.


(Jostabeere) #10

[quote=“extravagentBypass;34670”]only 60 on FULL charge.
[/quote]
You sure about that?
I saw a Spark today killing a Fragger with 2 health in 2 fast shots.


(watsyurdeal) #11

Because if it only could Revive then she’d need an actual weapon, that and it’d also be a bit broken.

I mean think about it, too slow to revive then it’s useless when you consider her machine pistol, health packs, and her hp. If it’s too fast, then it’s pretty much the best Medic choice in the game since even without great medpacks you can keep a push CONSTANTLY going.

The damage makes up for the slower revive imo, it takes longer to Revive each person with the REVIVR than the shock pads. That said…there is one thing about that bothers me, and that’s how much health it gives upon Revive. I’ve revived Fraggers to full health with it before.

Actually, I wonder if that’s why her health packs suck. To make up for the sheer focus on Reviving allies rather than healing and keeping them alive.


(avidCow) #12

Eh… No. She is a very poor imitation of Vassili. If someone were to continuously pop heads with Sparks the way Vassili can, I would praise that person for their god-like aim. Just try it, and be honest with yourself.


(Gi.Am) #13

The medkits are not for selfhealing at all (you shouldn’t need them because you stay out of combat ^^ ).
They are great for giving your team a edge in combat. A sawbonez healthpack can be denied, simply shoot the guy that just got a healthpack and he doesn’t get healed at all. Sparks packs give you 35-45 HP instantly that is 1/3 of Skyhammers HP. One Sparks medkit thrown in the right moment makes Skyhammer a 155-165 HP Merc.

The Revive Gun deals 65 At max charge afaik so 130 on headshot. Not sure about the minimum damage but the spreadsheet says 20. So one could land a headshot on fragger and fairly quickly follow up with a minimum charge bodyshot to kill him.

Vassili vs. Sparks in close combat?
The big difference is, chargeup takes time and you are slowed down the whole time (basically like ADS). Vassili stays mobile till he scopes in and dishes out the full damage in a moments notice. Also he has 20 HP more.
So if you get headshoted by a Sparks in closerange you did something terrible wrong (namely not killing that slow moving squishy target before she was fully charged).


(meditativePillar) #14

The REVIVR zombie horde is borderline OP as it stands. Adding the headshot damage multiplier is unnecessary.

I’d like to see it stun on headshot. Seems obvious to have Sparks taze a bro.